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"Learnng Sparse Feature Representations For Music Annotation And Retrieval", 13th International Society for Music Information Retrieval Conference, Porto, Portugal, 10/2012.
"User-Guided Variable-Rate Time-Stretching Via Stiffness Control", 15th International Conference on Digital Audio Effects, York, United Kingdom, 09/2012.
"TweetDreams: Making music with the audience and the world using real-time Twitter data", International Conference on New Interfaces For Musical Expression, Oslo, Norway, 05/2011.
"On Estimating Room Impulse Responses From Recorded Balloon Pops", 129th Audio Engineering Society Convention, San Francisco, California, Audio Engineering Society , 11/2010.
"Evolving The Mobile Phone Orchestra", International Conference on New Interfaces for Musical Expression, Sydney, Australia, 06/2010.
MoMu: A Mobile Music Toolkit, , Sydney, Australia, 06/2010.
"An electroacoustic sound transmission system that is stable in any (dissipative) acoustic environment: An application of sound portholes", NOISE-CON 2010 in conjunction ith the 159th Meeting of the Acoustical Society of America, Baltimore, MD, 04/2010.
"Discrete Time Emulation of the Leslie Speaker", 127th Audio Engineering Society Convention, New York, NY, USA, 10/2009.
"A Configurable Microphone Array with Acoustically Transparent Omnidirectional Elements", 127th Audio Engineering Society Convention, New York City, New York, Audio Engineering Society, 09/2009.
"Back To The Sea: A Software Realization of Dexter Morrill's "Sea Songs"", International Computer Music Conference, Copenhagen, Denmark, 08/30/2007, 2009.
"For Jean-Claude: [re]Presenting Duet for One Pianist", International Computer Music Conference, Montreal, Canada, 08/2009.
"Stanford Laptop Orchestra (SLOrk)", International Computer Music Conference, Montreal, 08/2009.
"Building Interactive Networked Musical Environments Using q3osc", AES 35th International Conference: Audio for Games, London, UK, 2009.
"Maps and Legends : Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance", Lecture Notes in Computer Science - Computer Music Modeling and Retrieval. Sense of Sounds, vol. Volume 4969/2008, pp. 478-486, 2008.
"q3osc: or How I Learned To Stop Worrying and Love The Game", International Computer Music Conference, Belfast, Ireland, 2008.
"To the Edge with China: Explorations in Network Performance", ARTECH 2008: Proceedings of the 4th International Conference on Digital Arts, Porto, Portugal, pp. 61–66, 2008.
"maps and legends: FPS-Based Interfaces For Composition and Immersive Performance", International Computer Music Conference, Copenhagen, Denmark, 2007.
"Waveguide Mesh Reverberator with Internal Decay and Diffusion Structures", Proceedings of the 123rd Convention of the Audio Engineering Society, New York, preprint 7194, 2007.
"Loudness-Based Display and Analysis Applied to Artificial Reverberation", Proc. 2004 Int. Computer Music Conf., Miami, Florida: Computer Music Association, nov, 2004.
"A Waveguide Mesh Model of High-Frequency Violin Body Resonances", Proc. 2000 Int. Computer Music Conf., Berlin, aug, 2000.
"Modeling High-Frequency Modes of Complex Resonators Using a Waveguide Mesh", Proc. Int. Conf. Digital Audio Effects (DAFx-00), Verona, Italy, 2000.
"CCRMA Papers on Physical Modeling from the 1991 International Computer Music Conference, Montreal, Canada", International Computer Music Conference, no. STAN-M-73, Montreal, Canada, 10/1991.
"Digital Waveguide Modeling and Simulation of Reed Woodwind Instruments", Electrical Engineering, vol. Ph.D., no. STAN-M-72, Stanford, CA, Stanford University, 07/1991.