Jump to Navigation

Main menu

  • Login
Home

Secondary menu

  • [Room Booking]
  • [Wiki]
  • [Webmail]

q3osc: or How I Learned To Stop Worrying and Love The Game

Submitted by rob on Wed, 04/14/2010 - 1:43pm
Titleq3osc: or How I Learned To Stop Worrying and Love The Game
Publication TypeConference Proceedings
Year of Conference2008
AuthorsHamilton, R.
Conference NameInternational Computer Music Conference
Conference LocationBelfast, Ireland
Keywordsq3osc, virtual worlds
Abstract

 q3osc is a heavily modified version of the open-sourced ioquake3 gaming engine featuring an integrated Oscpack implementation of Open Sound Control for bi-directional communication between a game server and one or more external audio servers. By combining ioquake3’s internal physics engine and robust multiplayer network code with a full-featured OSC packet manipulation library, the virtual actions and motions of game clients and previously one-dimensional in-game weapon projectiles can be repurposed as independent and behavior-driven OSC emitting sound-objects for real-time networked performance and spatialization within a multi-channel audio environment. This paper details the technical and aesthetic decisions made during the development and initial implementations of q3osc and introduces specific mapping and spatialization paradigms currently in use for sonification.

  • Tagged
  • XML
  • BibTex
  • Google Scholar
  • Home
  • News and Events
    • All Events
      • CCRMA Concerts
      • Colloquium Series
      • DSP Seminars
      • Hearing Seminars
      • Guest Lectures
    • Event Calendar
    • Events Mailing List
    • Recent News
  • Academics
    • Courses
    • Current Year Course Schedule
    • Undergraduate
    • Masters
    • PhD Program
    • Visiting Scholar
    • Visiting Student Researcher
    • Workshops 2023
  • Research
    • Publications
      • Authors
      • Keywords
      • STAN-M
      • Max Mathews Portrait
    • Research Groups
    • Software
  • People
    • Faculty and Staff
    • Students
    • Alumni
    • All Users
  • User Guides
    • New Documentation
    • Booking Events
    • Common Areas
    • Rooms
    • System
  • Resources
    • Planet CCRMA
    • MARL
  • Blogs
  • Opportunities
    • CFPs
  • About
    • The Knoll
      • Renovation
    • Directions
    • Contact

Search this site:

Fall Courses at CCRMA

Music 101 Introduction to Creating Electronic Sounds
Music 192A Foundations in Sound Recording Technology
Music 201 CCRMA Colloquium
Music 220A Foundations of Computer-Generated Sound
Music 223A Composing Electronic Sound Poetry
Music 256A Music, Computing, and Design I: Software Paradigms for Computer Music
Music 319 Research Seminar on Computational Models of Sound Perception
Music 320 Introduction to Audio Signal Processing
Music 351A Research Seminar in Music Perception and Cognition I
Music 423 Graduate Research in Music Technology
Music 451A Auditory EEG Research I

 

 

 

   

CCRMA
Department of Music
Stanford University
Stanford, CA 94305-8180 USA
tel: (650) 723-4971
fax: (650) 723-8468
info@ccrma.stanford.edu

 
Stanford Digital Accessibility
Web Issues: webteam@ccrma
site copyright © 2009-2023
Stanford University

site design: 
Linnea A. Williams