Overview:

This is an interdisciplinary course looking at neuroplasticity and how it can be leveraged in musical gaming. Students from various backgrounds and disciplines will learn about how to apply concepts in neuroscience to game design.

Lectures will be comprised of current research in neuroplasticity and auditory physiology. Labs will focus on learning how to design and implement video games from a neurological perspective. The basics of interaction design, video game design and sound engineering will be covered to give students the tools to create their own games. The final group project will be a video game that teaches a new skill using neuroplasticity.

Official Description:

What changes in a musician's brain after hours and years of daily practice? How do skills that make a great violinist transfer to other abilities? Can directed neuroplasticity be used to target skill learning? This course will include fundamentals of psychoacoustics and auditory neuroscience. Focus will be development of video games that use perceptually motivated tasks to drive neural change. Emphasis will be on music, linguistic, and acoustic based skills. Programming experience is highly recommended, but not required.

Professor Poppy Crum: poppy {at} stanford {dot} edu

Office Hours -- Tuesday and Friday after class

TA Jimmy Tobin: jtobin1 {at} stanford {dot} edu

Office Hours -- Wednesday 6pm (CCRMA 2nd Floor)

About the Professor:

Poppy Crum is a Senior Scientist at Dolby Laboratories in San Francisco and a Consulting Professor at Stanford University’s Center for Computer Research in Music and Acoustics. She is an internal science expert at Dolby, responsible for integrating psychophysical and neuroscience knowledge into algorithm design, human assessment, and basic science discovery. She also represents Dolby’s scientific interests among international standard groups, including the International Telecommunication Union (ITU), where she is a U.S. representative. For her work in neuroscience and psychoacoustics, Dr. Crum was selected as a Fellow of the Audio Engineering Society.