@article {2565,
	title = {Maps and Legends : Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance},
	journal = {Lecture Notes in Computer Science - Computer Music Modeling and Retrieval. Sense of Sounds},
	volume = {Volume 4969/2008},
	year = {2008},
	pages = {478-486},
	abstract = {<p>\&nbsp;<span class="Apple-style-span">This paper describes an interactive  multi-channel multi-user networked system for real-time composition and  immersive performance built using a modified version of the Quake III  gaming engine. By tracking users\&rsquo; positional and action data within a  virtual space, and by streaming that data over a network using OSC  messages formatted as UDP packets to a multi-channel Pure Data patch,  actions in virtual space are correlated to sonic output in a physical  space. Virtual environments designed as abstract compositional maps or  representative models of the users\&rsquo; actual physical space are  investigated as means to guide and shape compositional and performance  choices. This paper analyzes both the technological concerns for  building and realizing the system as well as the compositional and  perceptual issues inherent in the project itself.</span></p>},
	isbn = {978-3-540-85034-2},
	issn = {0302-9743 (Print) 1611-3349 (Online)},
	doi = {10.1007/978-3-540-85035-9},
	url = {http://www.springerlink.com/content/c2lqh551681440l7/},
	author = {Rob Hamilton}
}
