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"Loudness-Based Display and Analysis Applied to Artificial Reverberation", Proc. 2004 Int. Computer Music Conf., Miami, Florida: Computer Music Association, nov, 2004.
"Modeling High-Frequency Modes of Complex Resonators Using a Waveguide Mesh", Proc. Int. Conf. Digital Audio Effects (DAFx-00), Verona, Italy, 2000.
"A Waveguide Mesh Model of High-Frequency Violin Body Resonances", Proc. 2000 Int. Computer Music Conf., Berlin, aug, 2000.
Learning About Harmony with Harmony Space: an Overview, , Stanford, CA, CCRMA, 09/1994.
"Digital Waveguide Modeling and Simulation of Reed Woodwind Instruments", Electrical Engineering, vol. Ph.D., no. STAN-M-72, Stanford, CA, Stanford University, 07/1991.
"Discrete Time Emulation of the Leslie Speaker", 127th Audio Engineering Society Convention, New York, NY, USA, 10/2009.
"Maps and Legends : Designing FPS-Based Interfaces for Multi-user Composition, Improvisation and Immersive Performance", Lecture Notes in Computer Science - Computer Music Modeling and Retrieval. Sense of Sounds, vol. Volume 4969/2008, pp. 478-486, 2008.
"Back To The Sea: A Software Realization of Dexter Morrill's "Sea Songs"", International Computer Music Conference, Copenhagen, Denmark, 08/30/2007, 2009.
"For Jean-Claude: [re]Presenting Duet for One Pianist", International Computer Music Conference, Montreal, Canada, 08/2009.
"q3osc: or How I Learned To Stop Worrying and Love The Game", International Computer Music Conference, Belfast, Ireland, 2008.
"maps and legends: FPS-Based Interfaces For Composition and Immersive Performance", International Computer Music Conference, Copenhagen, Denmark, 2007.
"Building Interactive Networked Musical Environments Using q3osc", AES 35th International Conference: Audio for Games, London, UK, 2009.