Jump to Navigation

Main menu

  • Login
Home

Secondary menu

  • [Room Booking]
  • [Wiki]
  • [Webmail]

CCRMA User Blog Posts

All CCRMA users can create blog posts that will display here.
CREATE A BLOG ENTRY
  • Music 256A:: Week 8 Reading

    Submitted by dchung22 on Mon, 11/18/2019 - 11:15pm
    Derek Chung
    Music 256A
    Week 8 Reading
    • dchung22's blog
    • Read more
  • Music 256A, Week 8

    Submitted by mulshine on Mon, 11/18/2019 - 12:59am
    The eighth and final chapter of Artful Design (along with its Coda) dive deep in to the philosophical ideas underlying the books essential message: to inspire the union of aesthetics and practical design as a moral obligation on the part of the designer. To design artfully is to understand and attempt to balance the end-user's experience of engaging with a thing as a means to an end versus as and end in itself. Advancements in technology have the tendency to supply us with tools that perform tasks well and serve as a means to an end. This is great when we want to solve problems, but the more we use these tools and build careers and lifestyles around them, the more our own thinking becomes means-to-ends driven... the more our own thinking becomes task-oriented and calculated.
    • mulshine's blog
    • Read more
  • Music 256A: Week 7 Reading

    Submitted by dchung22 on Mon, 11/11/2019 - 2:13am
     Derek Chung
    Music 256a
    Week 7 Reading

    Chapter 7: Social Design

    Principle 7.1: Design for human connection (not as a means-to-an-end, but as an end-in-itself).

    I'd like to start by taking the concept of means and ends and argue that we need other people to live.
    • dchung22's blog
    • Read more
  • Artful Design: Week 7 - Social Design

    Submitted by marcy on Sun, 11/10/2019 - 10:11pm
     
    File Attachment: 
    text/html iconhw6.html
    text/css iconstyle.css
    • marcy's blog
  • Music 256A, Week 7

    Submitted by mulshine on Sat, 11/09/2019 - 4:12pm
    Chapter 7 of Artful Design discusses social design, how we design interfaces and experiences for our selves, our loved ones, our friends, acquaintances, people we kind of know, and total strangers alike. Moreover, it discusses how we can embed sociality in games, instruments, and interfaces. Apps/instruments/games like Ocarina (Globe), Leaf Trombone World Stage, Smule Sing!, Smule Glee, and Magic Piano (One-on-one) are all examples presented in the chapter that integrate social-media-esque interactive components to enhance the game experience and connect users across the globe. Unlike the mainstream social medias of the day (Facebook, Instagram, Twitter), these apps provide an anonymous social environment focused on group art-making. Anonymity affords comfort of expression...
    • mulshine's blog
    • Read more
  • Artful Design: Week 6 - Game Design

    Submitted by marcy on Mon, 11/04/2019 - 5:54pm
     
    File Attachment: 
    text/html iconhw5.html
    text/css iconstylehw5.css
    image/png iconqueersinlove.png
    • marcy's blog
  • Music 256A, Week 6

    Submitted by mulshine on Mon, 11/04/2019 - 12:58am
    20 Levels to Understanding Something About Games Game, by Mike Mulshine

    1 - a game can make you feel. if you agree, go to level 2. otherwise, go to level 3. yes = 2; no = 3;

    2 - in games, you overcome obstacles. you are challenged. you learn new rules and limits. you gain skills. you can enter a new world (fantasy). you can have a new life in the game. you feel power or the lack thereof depending on how well you are doing. controls and agency make you the protagonist of the experiences played out in the game. you feel things. you can become attached. in some ways, all of this describes real life, but games are not real life... we do them in our real lives though... are games escapist? yes = 7; maybe = 10;
    • mulshine's blog
    • Read more
  • Homework 5, Chapter 6

    Submitted by dhalper on Mon, 11/04/2019 - 12:51am

    I want to discuss principle 6.2, The Tofu Burger Principle. I think one of the biggest challenges that app developers face is designing a game that is both easy to get a hold of and comprehensive. Particularly with mobile apps, I and most others become skeptical when the onboarding process and initial screens look crowded or overly complicated. If the app overwhelms you, it becomes much less fun, useful, etc.

    • dhalper's blog
    • Read more
  • Music 256A, Week 5

    Submitted by mulshine on Sun, 10/27/2019 - 11:59pm
    Chapter 5 of Artful Design discusses the aesthetics of interface design, particularly musical instruments, with digital technologies. The chapter emphasizes the importance of the human body, "our mind's interface," and explores works by artists who have attempted to close the gap between humans and machines (artists like Rebecca Fiebrink, Michel Waisvisz, and Atau Tanaka). This is a unique challenge faced by digital instrument or interface designers; that is, how do we design an instrument or interface whose output feels coupled to human input?
    • mulshine's blog
    • Read more
  • Week 5: Chapter 5

    Submitted by dhalper on Sun, 10/27/2019 - 8:16pm

    I used the sanity test mentioned above on my project and want to share this introspective process. 

     

    First I attempted to reflect on the first question: Does the end product justify the technology?

     

    • dhalper's blog
    • Read more
  • ‹‹
  • 3 of 10
  • ››
  • Home
  • News and Events
    • All Events
      • CCRMA Concerts
      • Colloquium Series
      • DSP Seminars
      • Hearing Seminars
      • Guest Lectures
    • Event Calendar
    • Events Mailing List
    • Recent News
  • Academics
    • Courses
    • Current Year Course Schedule
    • Undergraduate
    • Masters
    • PhD Program
    • Visiting Scholar
    • Visiting Student Researcher
    • Workshops 2023
  • Research
    • Publications
      • Authors
      • Keywords
      • STAN-M
      • Max Mathews Portrait
    • Research Groups
    • Software
  • People
    • Faculty and Staff
    • Students
    • Alumni
    • All Users
  • User Guides
    • New Documentation
    • Booking Events
    • Common Areas
    • Rooms
    • System
  • Resources
    • Planet CCRMA
    • MARL
  • Blogs
  • Opportunities
    • CFPs
  • About
    • The Knoll
      • Renovation
    • Directions
    • Contact

Search this site:

Spring Quarter 2023

Music 101 Introduction to Creating Electronic Sounds
Music 128 Stanford Laptop Orchestra (SLOrk)
Music 220C Research Seminar in Computer-Generated Music
Music 250A Physical Interaction Design for Music 
Music 254 Computational Music Analysis
Music 257 Neuroplasticity and Musical Gaming
Music 264 Musical Engagement
Music 319 Research Seminar on Computational Models of Sound Perception
Music 320C Audio DSP Projects in Faust and C++

 

 

 

   

CCRMA
Department of Music
Stanford University
Stanford, CA 94305-8180 USA
tel: (650) 723-4971
fax: (650) 723-8468
info@ccrma.stanford.edu

 
Web Issues: webteam@ccrma

site copyright © 2009 
Stanford University

site design: 
Linnea A. Williams