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Music 256A: Week 7 Reading
Derek Chung
Music 256a
Week 7 Reading
I'd like to start by taking the concept of means and ends and argue that we need other people to live.
Music 256a
Week 7 Reading
Chapter 7: Social Design
Principle 7.1: Design for human connection (not as a means-to-an-end, but as an end-in-itself).I'd like to start by taking the concept of means and ends and argue that we need other people to live.
Music 256A: Week 6 Reading
Derek Chung
Music 256a
Week 6 Reading
During the first week of lecture, we talked about the idea that "play" is the ultimate expression of freedom. In whatever form, we play without a specific purpose. To me, it seemed like games had a purpose of inducing "play". I think the inherent principle of a game is to have fun. While reading this chapter, I became more aware that games often serve many different purposes and are more complex than I originally thought.
Music 256a
Week 6 Reading
Chapter 6: Game Design
Principle 6.4: The aesthetics of games.During the first week of lecture, we talked about the idea that "play" is the ultimate expression of freedom. In whatever form, we play without a specific purpose. To me, it seemed like games had a purpose of inducing "play". I think the inherent principle of a game is to have fun. While reading this chapter, I became more aware that games often serve many different purposes and are more complex than I originally thought.
Music 256A: Week 5 Reading
Derek Chung
Music 256A
Week 5 Reading
I'm not sure if this statement is correct, but from my point of view, it seems like we don't know the limitations of computers when it comes to computer music. There's so much experimentation that can still be done with how to produce sound. I feel like building an instrument first can have multiple consequences. Here's two of them:
Music 256A
Week 5 Reading
Chaper 5: Interface Design
Interlude professor Perry Cook doesn't believe in top-down design, or the idea that you should build the overall system (the instrument) before it's subsystems (the piece). I'd like to elaborate on this idea first and address other points of the interlude.I'm not sure if this statement is correct, but from my point of view, it seems like we don't know the limitations of computers when it comes to computer music. There's so much experimentation that can still be done with how to produce sound. I feel like building an instrument first can have multiple consequences. Here's two of them:
Music 256A: Week 4 Reading
Derek Chung
Music 256A
Week 4 Reading
Music 256A
Week 4 Reading