Advanced Topics in Video Game Audio: Leonard J. Paul
Bring your lunch and learn more about how interactive audio and music programming skills can be put to use in the world of game audio and music.
Leonard Paul attained his Honours degree in Computer Science at Simon Fraser University in BC, Canada with an Extended Minor in Music concentrating in Electroacoustics. He has a twenty year history in composing, sound design and coding for games and has worked on AAA titles such as NBA Jam 2010, NHL11, Need for Speed: Hot Pursuit 2, NBA Live ‘95 as well as the indie award-winning title Retro City Rampage.
He is the co-founder of the School of Video Game Audio (http://School.VideoGameAudio.com) and has taught hundreds of game audio students from over thirty-five different countries online since 2012. As a documentary film composer, he was the composer for multi-awarding winning documentary The Corporation which remains the highest-grossing Canadian documentary in history to date. He has performed live electronic music in cities such as Osaka, Berlin, San Francisco, Brooklyn, Newcastle and Amsterdam under the name Freaky DNA.
He is an internationally renowned speaker on the topic of video game audio and has been invited to speak in Vancouver, Lyon, Berlin, Bogotá, London, Banff, San Francisco, Los Angeles, New York City, San Jose, Porto, Angoulême and many other locations internationally.
His writings and presentations are available at: http://VideoGameAudio.com