Espresso Machine II is the second incarnation of the first piece that uses PadMaster, a new improvisation / performance environment built around the Mathew/Boie Radio Drum and written by the composer on a workstation running the NextStep operating system and a live electronic cello player (Chris Chafe playing his electronic Celletto). PadMaster is written in Objective-C and uses the MusicKit classes as the basic foundation for MIDI control and sequence playback. The Radio Drum interfaces with the NeXT through a custom MIDI protocol and is used to trigger and control isolated events and event sequences in real time. PadMaster splits the drum surface into programmable virtual pads that can be grouped in sets or "scenes", which in turn represent different behavioral patterns for the different sections of the piece.
Espresso Machine is an evolving dialog between the acoustic / electronic sounds of the Celletto and the contrasting timbres played by the composer on two TG77 synthesizer modules through the PadMaster program controlled by the Radio Drum. PadMaster essentially provides several pallettes of pre-built elements that are combined and controlled in real time to generated an electronic soundscape for the Celletto performance.
Part of a special program dedicated to Max Mathew's memory
Chris Chafe performed on Dilruba this time
ICMC '95 Digital Playgrounds, a compilation cd for pieces performed during ICMC 1995 in Banff, Canada.
The Love Songs of Flying Dinosaurs
The Miraculous Multiplication of Strings
Y Sonó Como Arpa Vieja
Un Esqueleto en la Cocina
The Hidden and Mysterious Machinery of Sound
Modulate me, please?
Toast and Jam
Divertimento de Cocina
Velvet Skin, Heart of Steel
Fugue 1 (Fanfare)
A Very Fractal Cat, Somewhat T[h]rilled
65 Second Bycicle
The Dinosaur At War
El Dinosaurio Habla
Kitchen <-> Miniature(s)
House of Mirrors
With Room to Grow
Knock knock, anybody there?
Espresso Machine II
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