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Further Developments

An interesting approach to dispersion compensation is based on frequency-warping the signals going into the mesh [402]. Frequency warping can be used to compensate frequency-dependent dispersion, but it does not address angle-dependent dispersion. Therefore, frequency-warping is used in conjunction with an isotropic mesh.

The 3D waveguide mesh [520,523,402] has been used for efficient simulation of acoustic spaces [399,183]. It has also been applied to statistical modeling of violin body resonators in [204,203,426,432], in which the digital waveguide mesh was used to efficiently model only the ``reverberant'' aspects of a violin body's impulse response in statistically matched fashion (but close to perceptually equivalent). The ``instantaneous'' filtering by the violin body is therefore modeled using a separate equalizer capturing the important low-frequency body and air modes explicitly. A unified view of the digital waveguide mesh and wave digital filtersF.1) as particular classes of energy invariant finite difference schemes (Appendix D) appears in [54]. The problem of modeling diffusion at a mesh boundary was addressed in [270], and maximally diffusing boundaries, using quadratic residue sequences, was investigated in [281]; an introduction to this topic is given in §C.14.6 below.


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``Physical Audio Signal Processing'', by Julius O. Smith III, W3K Publishing, 2010, ISBN 978-0-9745607-2-4.
Copyright © 2014-06-11 by Julius O. Smith III
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
CCRMA