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Spectral Coloration Equalizer

In the previous section, a ``graphical equalizer'' was used to set the reverberator decay time independently in each spectral band slice. While this gives much control over decay time, there is no control over the initial spectral gain in each band. Therefore, another good place for a graphical equalizer is at the reverberator input or output. Such an equalizer allows control of the initial spectral coloration of the reverberator. In the example of Fig.3.10, a spectral coloration equalizer is most efficiently applied to the input signal $ u(n)$ , before entering the FDN (but after splitting off the direct signal to be scaled by $ d$ and added to the output), or the output of $ E(z)$ in Fig.3.10.


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``Physical Audio Signal Processing'', by Julius O. Smith III, W3K Publishing, 2010, ISBN 978-0-9745607-2-4
Copyright © 2024-06-28 by Julius O. Smith III
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
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