THINK66 | Course Schedule


Unit 1 (weeks 1 + 2) — The Nature of Design

  • What is design? What does it mean to design?
  • Dualities of Design: form and function, pragmatics and aesthetics, means and ends
  • Design versus/as art, technology, human needs and values; affordances and signifiers

Learning objectives: hone the ability to critically analyze works of design, distilling them into elements of pragmatics, aesthetics, function, form, means, and ends; to begin thinking critically with the language of design.

Week 1
Lectures
  • “What is the nature of design?”
  • Case study: The Design of a Strange Pencil Case
  • Case study: The Design of Ocarina: the iPhone’s Magic Flute
Readings
  • (Thur. 1/9) Artful Design, Prelude + Chapter 1: “Design Is _______”
  • (Thur. 1/9) Artful Design, Chapter 2: “Designing Expressive Toys with Technology”
Homework 1 Week 2
Lectures
  • “What motivates design?”
  • Case study: The Design of the Toilet
  • Case study: The Smartphone
  • Case study: The Design of the U.S. Constitution
Readings
  • (Tues. 1/14) Nicomachean Ethics, Introduction & Book I (pp. xiii-18)
  • (Thur. 1/16) The Design of Everyday Things, Chapter 1: “The Psychopathology of Everyday Things”
  • (Thur. 1/16) Artful Design, Chapter 3 “Visual Design”

Unit 2 (weeks 3 + 4) — The Virtue of Design

  • "What does it mean to design well?"
  • Mediums and messages; designing “inside-out” from technology
  • Software as technology; the computer as medium
  • Virtue as functional excellence; "applying" Aristotle

Learning objectives: learn to think and work critically with the notion of medium, and how mediums shape the message, and the ways in which they are inseparable; gaining a language for evaluating the aspect of quality in a design. “What does it mean to design well?”

Week 3
Lectures
  • “What motivates design?”
  • Case study: The Design of ChucK: A Music Programming Language
  • Case study: The Design of the THX Deep Note
  • Case study: The Design of Music (From Bach to Pop)
Readings
  • (Tues. 1/21) Artful Design, Chapter 4 “Programmability + Sound Design”
  • (Thur. 1/23) Nicomachean Ethics, Book II
Homework 2
Week 4
Lectures
  • “What are critical considerations in military, civil, and political designs?”
  • Case study: The Design of Warfare (The war chariot of ancient Rome and China)
  • Case study: The Design of Walls (China, Hadrian, America)
  • Case study: The Design of a City (A Retroactive Manifesto of New York City)
Readings
  • (Tues. 1/28) The Design of Everyday Things, Chapter 2: “The Psychology of Everyday Actions”
  • (Thur. 1/30) Artful Design, Chapter 5 “Interface Design” + Interlude

Unit 3 (weeks 5 + 6) — Social Design

  • What are the values of social tools, and in what ways do they shape society?
  • In what ways does the medium shape the message (and society at large)?
  • How do we think about consequences (intended or unintended) of social media?

Learning objectives: gain critical tools to consider the intentional shaping of technology, its role in our world, its effect on society and on the individual. Understanding the distinction of design from needs vs. underlying human values.

Week 5
Lectures
  • “What is ‘Play’—and its role in design?”
  • Case study: The Design of Musical Instruments
  • Case study: The Design of Video Games
Readings
  • (Tues. 2/4) Lovelace and Babbage, part 1
  • (Thur. 2/6) Artful Design, Chapter 6 “Game Design”
homework: Part I of Midterm Project

Week 6
Lectures
  • “What are the values of (social) tools, and in what ways do they shape society?”
  • Case study: The Design of Media (Printing Press, Radio, TV, Internet)
  • Case study: The Design of Social Networks (Facebook, Google, TikTok—oh my!)
  • Guest Lecture: Yahoo! and the Early Days of the Internet (1990s)
Readings
  • (Tues. 2/11) Artful Design, Chapter 7 “Social Design”
  • (Thur. 2/13) TBA

Unit 4 (weeks 7 + 8) — The Ethics of Tools

  • What does it mean for design to be "ethical"?
  • What is are the differences between need- vs. value-based design; can the two be combined?
  • “Do no evil” vs. “Do good” vs. "Tool Building"
  • What critical questions does Frankenstein pose for our time?
  • What do we (really) want from artificial intelligence?

Learning objectives: Gain critical lenses to analyze the design of social tools, networks, and products; hone the ability to pose critical questions about the underlying motivations that drive decision in social design, including commercial imperatives.

Week 7
Lectures
  • "What are our moral obligations to our creations?”
  • Case study: Word embedding in Word2Vec: promise and perils
  • Case study: Speculations of Strong AI
  • Case study: Human-in-the-loop AI system design
Readings homework: Midterm Project due

Week 8
Lectures
  • “Why do we design? What is the balance between various imperatives?”
  • Case study: A Comparative Reflection on Tools and Design as Tool-making
  • Case study: Engineers in the World...
Readings
  • (Tues. 2/18) Artful Design, Chapter 8 Manifesto” + Coda
homework: Final Project, Milestone 1 (DUE BEGINNING OF WEEK 8)

Unit 5 (weeks 9 + 10) — Design as Self-fashioning

  • What does it mean for design to be artful? — and ethical?
  • How do we want to live with our technologies? (How do we want to live?)
  • Human- vs. Humanity-centered Design; the Platinum Rule
  • Why do we design?

Learning objectives: to think critically about design as a human endeavor, as it relates to art, engineering, and contexts such as everyday life and society; learn to critically discern the difference between problems/solutions and processes/meaning; By this point, one should have a fuller language to think with, and the awareness to ever further refine these lenses beyond the course.

Week 9
Lectures
  • “How ought we fashion ourselves? In what ways is life ‘designable’ and not?”
  • Case study: Your Stanford education (“why are you here?”)
  • Case study: Passionate hobbies — Cooking, Ping Pong, Folk Art, Folk Design
Readings
  • (Tues. 3/3) Nicomachean Ethics, Book X: “Pleasure”
homework: Final Project, Milestone 2

Week 10
Lectures
  • “In synthesis, what are our lenses to look at design? What is the relationship of utility, aesthetics and ethics in design? Are we ‘designed’?”
  • Case study: Case study: The Design of Human Society (to what extend is it possible?)
  • Case study: In Search of the Sublime (the Artistic, the Rhetorical, the Moral, the Everyday)
  • Case study: On asking questions without clear-cut answers
Readings
  • (Tues. 3/11) "Twilight" by John W. Campbell (short story)
UPDATE: Week 10 lectures will be held online
(due to Stanford-wide policy regarding COVID-19)
Please refer to Canvas/Zoom for joining the lectures

Final Project
(DUE DURING SECTION, 3/10 & 3/11) Final Project Posters Only (PDF format)
(DUE MONDAY 3/16, 11:59pm) Final Project Writeup/Justification (submit to Canvas)