#include <gapeaudiooutput.h>
Inheritance diagram for GapeAudioOutput::
Public Slots | |
virtual void | receiveTick (const GapeFloat *values, int numValues) |
Outputs the sample to the sound card, then emits it for any Units hooked up after it. More... | |
virtual void | stop () |
virtual void | start () |
virtual void | setMute (bool b) |
Mutes the unit. More... | |
virtual void | setNumChannels (int nc) |
We override this method, because we can not dynamically change the number of channels we are receivingor sending under most audio API's (ie directx, OSS). More... | |
Public Methods | |
GapeAudioOutput (GapeController *c=NULL, int numChannels=1, int device=-1) | |
The constructor. More... | |
virtual | ~GapeAudioOutput () |
Its capabilities (ie channels and sample rates supported) are largely dependant on your sound card.
Definition at line 15 of file gapeaudiooutput.h.
|
The constructor.
Definition at line 5 of file gapeaudiooutput.cpp. |
|
Outputs the sample to the sound card, then emits it for any Units hooked up after it.
Reimplemented from GapeUnit. Definition at line 64 of file gapeaudiooutput.cpp. |
|
Mutes the unit.
Reimplemented from GapeUnit. Definition at line 37 of file gapeaudiooutput.cpp. |
|
We override this method, because we can not dynamically change the number of channels we are receivingor sending under most audio API's (ie directx, OSS). You'll need to construct a new object in this case. Reimplemented from GapeUnit. Definition at line 45 of file gapeaudiooutput.h. |