Musicatini

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Overview

Musicatini is a set of cocktails that include interaction and sound in its recipe. Each cocktail is an experience that requires all 5 senses to enjoy. The performance starts when the cocktail is being made, and ends when an audience member finishes drinking the 'interactive' cocktail.

Drawings

The tools

Mus0.jpg

Actions involved when mixing

Mus1.jpg

Sensor to tool mapping

Mus2.jpg

Stage set-up

Mus3.jpg

Cocktail design chart

Mus4.jpg

Sound design chart

Mus5.jpg

The Final Setup

The sensors

Setup1.jpg

The circuit

Setup2.jpg

The Max Patch

1.png

Cocktails

Actual Cocktail Ingredients Used

  • Wines
  • Flavored Vodkas
  • Canned Fruits
  • Simple Syrup
  • Citrus Fruits
  • Mint

Original Cocktail Designs

  • Key Lime Pie
    • Recipe: Vodka + Lime + Sugar + Slice of Lime
    • Backing Track Inspiration: Circle Game - Joni Mitchell
    • Sound Design Theme: Plain, peaceful, happy
  • Black Forest
  • Tiramisu
    • Recipe: Vodka + Coffee + Sugar + Cocoa (powder)
    • Backing Track Inspiration: Caffeine - Yoseob
    • Sound Design: Bittersweet, sophisticated
  • Upside Down Pineapple
    • Recipe: Vodka + Pineapple + Sugar + Cherry
    • Backing Track Inspiration: Hawaiian Rollercoaster Ride
    • Sound Design: Hawaiian, beach, upbeat

3 Lists

Things you need to have done for a minimal viable product

  • Each cocktail: the drink + background track + motion/sounds

Things that you want to have done by the final deadline

  • Fine tune program so that sounds produced are coherent and nice
  • Target 5 cocktails

Things that would be nice to have if you had unlimited time.

  • Design more cocktails

List of Materials

  • Sensors
    • Accelerometer
    • Strip sensor
    • Tilt ball switch
  • Alcohol and other ingredients, cups
  • Electronic parts connecting sensor/clips to computer
  • Bartending Kit
  • Arduino + Laptop
  • Background track (part of sound design)

Scheule/Progress

Planned Schedule

  • (11/10): order LED ice cubes/cups, map sensor to tool
  • (11/13): design the drinks (recipe + background + desired motion/sound)
  • (11/16~11/26): sound design, practice, prototype tools
  • (11/30): prepare ingredients, rehearse
  • (12/1): dress rehearsal
  • (12/3): final presentation
  • (12/4): documentation

Similar Examples

Uses accelerometer to measure tilt angle.

The Grip Maestro is similar - uses an existing object + sensors

Uses a lot of small objects for interaction

References