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Complexity of Exact Reverberation

Reverberation time is typically defined as $ t_{60}$ , the time, in seconds, to decay by 60 dB.

Example:

Conclusion: Exact implementation of point-to-point transfer functions is generally too expensive for real-time computation.


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Download Reverb.pdf
Download Reverb_2up.pdf
Download Reverb_4up.pdf

``Artificial Reverberation and Spatialization'', by Julius O. Smith III and Nelson Lee,
REALSIMPLE Project — work supported by the Wallenberg Global Learning Network .
Released 2007-09-19 under the Creative Commons License (Attribution 2.5), by Julius O. Smith III and Nelson Lee
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
CCRMA