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In a complete physical model of a room,
- sources and listeners can be moved
without affecting the room simulation itself,
- spatialized (in 3D) stereo output signals can be
extracted using a ``virtual dummy head''
How expensive is a room physical model?
- Audio bandwidth = 20 kHz
1/2 inch wavelength
- Spatial samples every 1/4 inch or less
- A 12'x12'x8' room requires
100 million grid points
- A lossless 3D finite difference model requires one multiply
and 6 additions per grid point
30 billion additions per second at
kHz
- A 100'x50'x20' concert hall requires more than
3 quadrillion operations per second
Conclusion: Fine-grained physical models
are too expensive for real-time computation, especially for large
halls.
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