Homework #2 Homework 2: AudioVisualizer Marise Van Zyl October, 18, 2021 Music 256A / CS476a, Stanford University
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Description
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Narrative Video
Instructions
Production Build
Unity Project
Ideas and Comments
Is this my ideal visualizer? No.
Reading Response #2 Reading Response #3 Reading Response #4 /Chunity Progress Report I have completed all 3 tutorials and honestly I found Rollaball to be the most tricky. I have completed it before, but somehow switching to a Mac has made everything new again. I also had a problem with my mouse giving input to Unity and only found that out after HOURS of trying to get the damned little blue ball to move. Once I figured that out, everything went smoothly and it was pretty easy. I put off 256A because I hadn't coded before and I took a cs coding course instead last fall. Turns out, that was the best idea ever. I find the script-writing super manageable and I understand what is happening in the different functions etc. Intergrating ChucK into Unity was a stretch, but the tutorial was super well laid out and I eventually figured it all out. PART 3: ***IdEaS*** SO here is where I post my brilliant ideas? Stay tuned. Idea #1 A flying airplane with a scrolling blue sky (but will it stay sunny and blue?) The smoke stream behind the plane will have the time domain visualized. The frequency domain, I don't know yet. Perhaps something with the weather? The colors of the airplane? The airplane windows. There are a lot of options for customization. Idea #2 A buffet of sound visualization. A BuFF(e)T if you will. A Buffer Utilizing FFT. The different elements of the buffet will visualize the different elements. It will be a glorious feast of dsp - yum! I have chosen to continue with the idea of the scrolling sky and the plane. It was the idea for which I had the most formalized plan and ideas of how to actually implement it. I have created a scrolling blue sky using a rotating sphere with a cloud texture on it. For the plane, I just used a model from online. I added a small shake movement to the plane so that it's not just static on the screen. I can control how much and how fast it shakes. I have also added just a green block as a place holder for the green rolling hills that will hopefully come once I implement the history waterfall for the frequency domain. I also want to change more elements in the scene, such as the weather, or the shake of the plane and make these all dependent on the sound input. First I need to figure out how to get the different elements that I currently have to be in the right place and working properly. Here is a tentative screenshot:
ANOTHER UPDATE!!! Here's a short snippet showing what the audio visualizer can do for now.
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