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Practical Considerations

While the digital mass simulator has the desirable properties of the bilinear transform, it is also not perfect from a practical point of view: (1) There is a pole at half the sampling rate ($ z=-1$). (2) There is a delay-free path from input to output.

The first problem can easily be circumvented by introducing a loss factor $ g$, moving the pole from $ z=-1$ to $ z=-g$, where $ g\in[0,1)$ and $ g\approx1$. This is sometimes called the ``leaky integrator''.

The second problem arises when making loops of elements (e.g., a mass-spring chain which forms a loop). Since the individual elements have no delay from input to output, a loop of elements is not computable using standard signal processing methods. The solution proposed by Alfred Fettweis is known as ``wave digital filters,'' a topic we take up in §N.1.


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[How to cite and copy this work] 
``Physical Audio Signal Processing for Virtual Musical Instruments and Digital Audio Effects'', by Julius O. Smith III, (December 2005 Edition).
Copyright © 2006-07-01 by Julius O. Smith III
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
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