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In all cases considered so far, the virtual sources (primary sources)
have been restricted to be behind the speaker array by some
minimum distance for valid sampling. We can now extend as in WFS to
allow sources between the array and the listener, but we still
must maintain the same minimum distance, but now from the other side
of the array. There are differences, however, to keep in mind
relative to the behind-the-array case. For simplicity, consider a line
or plane array as a starting point.
- Unlike the primary sources behind the array, those in front of the array
have to first propagate the ``wrong way'' to the array to
provided recorded signal components (spatial samples) that can
be played back from the array to create a converging wavefront
back to the virtual source and then on to the listener. This
means there is an added delay between the source and the
listener, as if the listener can only hear the
first-order reflection of the source bouncing off the
array, with no direct signal from the virtual source. The
listener hears the reflection from the array after it passes
through the point of convergence at the virtual source and then
propagates to the listener.
- The listener receives a mirrored reflection of the rear
of the virtual source. This is no problem for an isotropic
source, like any monopole, but it can be an error for
distributed sources trying to achieve a specific natural
radiation pattern. As a result, primary sources should face the
array instead of the listener, and be flipped as needed.
- In offline applications the extra delay for interior sources is
easily removed in post-processing.
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