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In Defense of Cheap Tools

Arful Design Chapter 4

I am responding to Ge Wang's Artful Design, Chapter 4. The Max Mathews quote about finding the "good" sounds computers can generate (Wang 166) reminded me of something my first electroacoustic composition teacher, Joo Won Park, once said: "Not all interesting music is pleasurable to listen to, and not all pleasurable music is interesting" (paraphrasing). I imagine computer music as a plane with two axes, one representing newness and the other pleasantness. New in this context means explorating the far reaches of what technology and composition have to offer, rather than not sounding hackneyed. Did "good" to Max Mathews mean pleasant or interesting? I'd like to think he meant both.

In my composition practice, I've often been self-conscious of not being very far along the axis of newness. I like to use acoustic sources, strong harmonic centers, and looping structures. On the other hand, I know my pieces can be "easier" listening than some others in my field. As my interest in the accessibility of electroacoustic music and music technology has deepened, I've begun to see its relationship to my pre-existing composing tendencies. It's not laziness or uncreativity to create points of familiarity in the midst of less familiar song structures or sound sources.

The other undercurrent to my art, visual as well as musical, is the belief that using cheap tools can be a creative constraint rather than a burden. After the Transitions concert, someone came up to me and asked how I had made my piece. They guessed it was a sample pack in Ableton, but I explained it was violin and guitar recorded into Audacity, with some processing in SPEAR. Their reaction was "you need to upgrade to ProTools!" - but why? There is a lot ProTools can do that free programs like Audacity and SPEAR cannot, but those features are not always needed for a piece to achieve its goals. Clearly, my piece had made a positive impression without them. The instinct to constantly upgrade tools lacks a certain level of critical thinking about one's medium and the benefit of artificial constraints. In visual art too, I have always loved using cheaper and readily available supplies like markers and crayons. There are many things these tools cannot do, but why not find the range of what they can?

The key to successful creative expression lies in matching your aesthetic goals to your tools. As Ge lays out, there are an increasing number of computer music languages, each with their own specialty. The question is not how fancy your tools are, but how well-suited they are to your design. Programming languages and DAWs alike obscure and give access to features selectively, giving users different axes of control. When you are running into walls trying to do something in open-source software, that's when the upgrade to ProTools should happen - or when you can choose to work with your medium instead of against it, and let it shape your aesthetic and functional goals.

  • marker drawing of a greyscale face with a blue iris peeking out from a sea of curly bright blue hair filling the rest of the picture
  • ballpoint pen drawing of a face, fading out at the edges to become a black triangle stark against a white background

You just need something to make with to make art