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#include <Shakers.h>
Inheritance diagram for Shakers::
Public Methods | |
Shakers () | |
Class constructor. | |
~Shakers () | |
Class destructor. | |
virtual void | noteOn (MY_FLOAT instrument, MY_FLOAT amplitude) |
Start a note with the given instrument and amplitude. More... | |
virtual void | noteOff (MY_FLOAT amplitude) |
Stop a note with the given amplitude (speed of decay). | |
MY_FLOAT | tick () |
Compute one output sample. | |
virtual void | controlChange (int number, MY_FLOAT value) |
Perform the control change specified by number and value (0.0 - 128.0). |
PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects. This class is a meta-model that can simulate a Maraca, Sekere, Cabasa, Bamboo Wind Chimes, Water Drops, Tambourine, Sleighbells, and a Guiro.
PhOLIES (Physically-Oriented Library of Imitated Environmental Sounds) is a similar approach for the synthesis of environmental sounds. This class implements simulations of breaking sticks, crunchy snow (or not), a wrench, sandpaper, and more.
Control Change Numbers:
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Start a note with the given instrument and amplitude. Use the instrument numbers above, converted to frequency values as if MIDI note numbers, to select a particular instrument. Reimplemented from Instrmnt. |
The Synthesis ToolKit in C++ (STK) |
©1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved. |