UDKOSC Camera Modes
From CCRMA Wiki
setUDKOSCCameraMode
int: toggles between static and dynamic cameras 0: sets back to mouse-controlled 3D rotating camera facing player and following Location 1: locks X,Y and Z Location and Rotation into a totally-static camera shot 2: locks X and Y of the Camera's Location and sets Rotation to follow player 3: locks X,Y and Z Location and sets Rotation to follow player
P: takes a 'tiledshot' screen cap