Generative Music Systems
David Cope's EMI
http://artsites.ucsc.edu/faculty/cope/experiments.htm
Links:
http://www.ecuad.ca/programs/courses/ISMA/202/S001
http://www.rockpapershotgun.com/2013/11/20/the-suite-science-paul-weir-talks-generative-music/
http://stefanrutherford.tumblr.com/post/11355342142/generative-music-spore-leads-the-way
‘Brian Eno and Will Wright Play With Time’: http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno
http://www.gamasutra.com/view/news/111199/AGDC_A_Generative_Adaptive_Music_System_for_MMO_Games.php
http://www.gdcvault.com/play/1018140/Creating-a-Magical-Music
http://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through
http://www.gamasutra.com/view/feature/179039/the_sound_design_of_journey.php?print=1
http://www.gdcvault.com/play/1015553/Build-That-Wall-Creating-the
http://www.giantbomb.com/imuse/3015-5845/
http://pc.gamespy.com/pc/spore/853810p1.html
Procedural Music in SPORE-Kent Jolly & Aaron McLeran (Feb 20th 12:00pm-1:00pm)
http://www.youtube.com/watch?v=T4z2ZI-DIM0
http://www.gdcvault.com/play/1012601/Adaptive-Music-The-Secret-Lies
My panel talk at SCL:
http://thescl.com/Future_Music or http://player.vimeo.com/video/27754455?title=0&byline=0&portrait=0
My DAFX-11 IRCAM short talk:
Nicholas Fournel @ GDC 2010:
http://gdcvault.com/play/1012645/Procedural-Audio-for-Video-Games
Leonard Paul, Vessel:
http://creatingsound.com/2012/10/adaptive-music-in-vessel/
Andy Farnell DAFX-11:
http://creatingsound.com/2012/04/gdc-2012-audio-lectures-now-available-for-free/
Andy Farnell Website and Links (good resource list):
http://obiwannabe.co.uk/html/links/links.html
Brian Eno Talk:
http://www.inmotionmagazine.com/eno1.html
seed image: http://dug.org/storage/delaney-photos/SeedSprouting.jpeg
Electroplankton: www.electroplankton.com
Electroplankton manual (.pdf): http://www.nintendo.com/consumer/gameslist/manuals/DS_Electroplankton.pdf