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Point-to-Point Modeling

This method of modeling uses a single transfer function, which can be either computed analytically or measured to compute what the resulting pressure waves at a given point in space from the point of vibration are from acceleration waves. The limitations of this method, compared with Section 2.4.1 is that pressure waves can be computed for only one point in space, relative to the vibrating source. Where as described in Section 2.4.1, the radiation of sound is computed for the source's surrounding space. Though this method measures radiation for the source's surrounding space, it comes with a higher computation cost. In real-time synthesis, point-to-point modeling is the preferred method as computing the entire radiating surfaces of a source is too costly to be done in real-time. Furthermore, for a stationary binaural listener, only two transfer functions for a stereo signal need be computed.


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Download phys_mod_overview.pdf

``Virtual Stringed Instruments'', by Nelson Lee and Julius O. Smith III,
REALSIMPLE Project — work supported by the Wallenberg Global Learning Network .
Released 2008-02-20 under the Creative Commons License (Attribution 2.5), by Nelson Lee and Julius O. Smith III
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
CCRMA