This method of modeling uses a single transfer function, which can be either
computed analytically or measured to compute what the resulting
pressure waves at a given point in space from the point of vibration are from
acceleration waves. The limitations of this method, compared with
Section 2.4.1 is that pressure waves can be computed
for only one point in space, relative to the vibrating source. Where as
described in Section 2.4.1, the radiation of sound
is computed for the source's surrounding space. Though this method
measures radiation for the source's surrounding space, it comes with a higher
computation cost. In real-time synthesis,
point-to-point modeling is the preferred method as computing the entire radiating
surfaces of a source is too costly to be done in real-time.
Furthermore, for a stationary binaural listener,
only two transfer functions for a stereo signal need be computed.