Difference between revisions of "Velokeys"

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(Pictures!)
(Pictures!)
 
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== Pictures! ==
 
== Pictures! ==
  
<gallery mode=packed widths=400px heights=300px>
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File:Velokeys_diagram_2.jpg|Initial concept sketches
 
File:Velokeys_diagram_2.jpg|Initial concept sketches
 
File:Velokeys_diagram_3.jpg|Initial concept sketches
 
File:Velokeys_diagram_3.jpg|Initial concept sketches
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File:Springs_test.jpg|Testing springs of different lengths. Here's a video: http://youtu.be/_dQA3hZ6M80
 
File:Springs_test.jpg|Testing springs of different lengths. Here's a video: http://youtu.be/_dQA3hZ6M80
 
File:Sensors_on_sensors.jpg|I placed one sensor matrix on top of another to verify that the sensing technique will work. Here's a video: http://youtu.be/Y9ymcLa4O9I
 
File:Sensors_on_sensors.jpg|I placed one sensor matrix on top of another to verify that the sensing technique will work. Here's a video: http://youtu.be/Y9ymcLa4O9I
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File:Sound_design.jpg|Here's a quick sheet outlining the kinds of sounds this thing will make. I'm not sure if incomplete keypresses will be an issue, but in the case that they are, the BONK noise should be a a nice workaround.
 
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Latest revision as of 11:38, 17 November 2014

Velokeys is a project to make a velocity-sensitive qwerty keyboard.

Pictures!

Similar work

Minimum viable product

Requirements for MVP

  1. Velocity sensitive keys on at least whole alphabet and # key's
  2. Working MIDI mapping driver (OR MIDI over USB from Arduino)


Nice-to-haves

  • Custom enclosure
  • More expressivity controls
  • Lighting

Given unlimited time... (and therefore money)

  • Pressure sensitivity
  • Lighting on each key
  • NKRO (no keyboard ghosting, each key can be pressed individually)

Materials

The materials used can really vary based on the things I can get my hands on, but the two things that remain fairly constant are the switches used. I'm basing the velocity sensitivity off of this diagram from the isomorphic keyboard project listed above.

If I can find an adequate midi controller from a velocity-sensitive midi keyboard, I would love to use that for the "brains." Otherwise, I will need to use an Arduino with a couple multiplexers to open up enough inputs for all 41+ keys (with two switches per key). That will be pretty daunting.

If I can find an inexpensive mechanical keyboard, then I can save quite a bit of money on switches and an enclosure and all the other materials. I plan on heading to the electronics surplus store soon to try to dig up a keyboard or two.

Plans

  1. Gather materials
  2. Prototype with available materials
  3. Build CAD schematics
  4. Build structural components
  5. Solder electronics
  6. Write software driver
  7. Success