Music 256a + CS 476a
| Fall 2024
Music, Computing, Design: The Art of Design
Stanford University
Kunwoo Kim
and
Andrew Zhu
Aday
(TA)
syllabus |
assignments |
final projects |
gallery
class: TTh noon-1:50pm
location:
CCRMA Classroom (the Knoll)
prerequisite:
prior programming experience
textbook
Wang, G.
Artful Design: Technology in Search of the Sublime
Stanford University Press, 2018. (ISBN: 978-1503600522)
(Available here for purchase.)
course
description
This course explores the artful design of interactive musical software,
tools, instruments, toys, and games. Topics include strategies for
crafting interactive systems, audiovisual design, game design, and the
aesthetic dimension of shaping technology in our world today. Course work
features several programming assignments, short weekly reading responses,
an emphasis on critical design feedback, and a "design your own" final
project. You will learn to create systems using a combination of audiovisual programming
tools including ChuGL (all new). Prerequisite:
experience in C/C++, Java, Unity, or Unreal Engine.
256a topics include:
- real-time software system design for music
(integrating audio, graphics, interaction)
- principles and patterns for artful design
- game and toy design for music
- technology-mediated social design
- audio-visual interactive programming tools
- a practical philosophy of shaping technology
(see final projects from:
2023,
2022,
2021,
2020,
2019,
2018,
2017,
2015,
2014,
2013,
2011,
2010 and
2009)
assignments
- weekly reading responses: see guidelines + schedule
- homework #1:
Reading Response + Design Etude + ChucK Exercise
due date: Tuesday (10/01) 11:59:59pm
- homework #2:
Sound Peeking
milestone
- Wednesday (10/09, 11:59:59pm) video demo on webpage, URL submitted to Canvas.
- Thursday (10/10, 12 - 2pm) in-class critique.(in-class feedback)
final
- Monday (10/21, 11:59:59pm) final video demo on webpage, URL submitted to Canvas
- Tuesday (10/22, 12 - 2pm) in-class presentation. (in-class feedback)
- homework #3: Interactive
Audiovisual Music Sequencer
milestone A
- Friday (10/25, 11:59:59pm) webpage + initial research + 3 sketches, URL => Canvas.
milestone B
- Wednesday (10/30, 11:59:59pm) working core mechanic, URL => Canvas.
- Thursday (10/31, 12 - 2pm) in-class presentation. (in-class feedback)
final deliverables
- Monday (11/11, 11:59:59pm) final video demo on webpage, URL => Canvas.
- Tuesday (11/12, 12 - 2pm) in-class presentation. (in-class feedback)
- final project:
Design Your Own Interactive Audiovisual Software Tool
"Design and prototype an interactive software tool, integrating
real-time audio and graphics and interaction."
milestone 1
- Wednesday (11/20, 11:59:59pm) webpage + "something working"
- Thursday (11/21, 12 - 2pm) in-class presentation. (in-class feedback)
milestone 2
- Monday (12/02, 11:59:59pm) minimal essential system
- Thursday (12/05, 12 - 2pm) in-class presentation (in-class feedback)
final deliverables
- Thursday (12/12, 11:59:59pm) final deliverables (on webpage)
final presentations
- Friday (12/13, 12:15pm) CCRMA Stage (3rd Floor)
MCD |
CCRMA |
music |
CS |
stanford
|