#include "AudioInterface.h"
Go to the source code of this file.
Functions | |
Global Functions | |
void | set_crossplatform_realtime_priority () |
Variables | |
const char *const | gVersion = "1.0.5" |
Default Values | |
const int | gDefaultNumInChannels = 2 |
const int | gDefaultNumOutChannels = 2 |
const AudioInterface::audioBitResolutionT | gDefaultBitResolutionMode |
const int | gDefaultQueueLength = 4 |
const int | gDefaultOutputQueueLength = 4 |
const uint32_t | gDefaultSampleRate = 48000 |
const uint32_t | gDefaultBufferSizeInSamples = 128 |
Network related ports | |
const int | gDefaultPort = 4464 |
Default JackTrip Port. | |
Separator for terminal printing | |
const char *const | gPrintSeparator = "---------------------------------------------------------" |
Global flags | |
int | gVerboseFlag |
Verbose mode flag declaration. | |
JackAudio | |
const int | gJackBitResolution = 32 |
Audio Bit Resolution of the Jack Server. | |
JackTrip Server parameters | |
const int | gMaxThreads = 290 |
Maximum Threads that can be run at the same time. | |
const int | gServerUdpPort = 4464 |
Public well-known UDP port to where the clients will connect. |
void set_crossplatform_realtime_priority | ( | ) |
Initial value:
const uint32_t gDefaultBufferSizeInSamples = 128 |
const int gDefaultNumInChannels = 2 |
const int gDefaultNumOutChannels = 2 |
const int gDefaultOutputQueueLength = 4 |
const int gDefaultPort = 4464 |
Default JackTrip Port.
const int gDefaultQueueLength = 4 |
const uint32_t gDefaultSampleRate = 48000 |
const int gJackBitResolution = 32 |
Audio Bit Resolution of the Jack Server.
const int gMaxThreads = 290 |
Maximum Threads that can be run at the same time.
const char* const gPrintSeparator = "---------------------------------------------------------" |
const int gServerUdpPort = 4464 |
Public well-known UDP port to where the clients will connect.
int gVerboseFlag |
Verbose mode flag declaration.