vivian chen @ stanford university
Music 256A: Music, Computing, and Design Fall 2019 Final Project: A Musical Escape Room Escape rooms are often designed so that you are reqiured to solve puzzles to get yourself out as quickly as possible, usually within a limited amount of time. Sometimes they're creepy, sometimes they're stressful. When time is up, you lose. This musical escape room is, in this way, an anti-escape room. You're put into a deep trance and appear in a soundless room, and your goal is to play a series of minigames to bring back the music. There's no hurry to do anything - you can simply hang out in the room and listen to the flourishes of sounds, or simply the ocean waves. Yes, the objective is to "escape" (escape a world of no music), but you can't lose. This game is created in Unity (for graphics and game mechanics) with the plug-in Chunity (for audio), connecting ChucK with Unity. Enjoy! [Files] [Unity Project Download Instructions]
[Executable] Note: You can run the executable, but the DrumController script for the Drum minigame works incorrectly in the executable mode (works perfectly in the editor), and something goes wrong with the point lights I use, so a couple of scenes visually don't turn out the way I want them to. [How To Play]
There are 3 minigames you must complete to move onto the next step.
[The Process]
The most disjointed to-do list of all time. Thanks to:
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