Victoria Litton


The Golden Gate Bridgstrument


Welcome to the bridge! In the year 2020, construction on the iconic Golden Gate Bridge in San Francisco California accidentally created the world's largest instrument. When the winds of the Pacific Ocean picked up, the bridge’s new infrastructure created a hauntingly beautiful “hum” that could be heard across the entire city. While some found this to be incredibly frustrating to live with, I thought this idea was uniquely beautiful. For years this iconic building has been surrounded by inspiration, innovation, and the sounds of the city. And now for the first time, it has the chance to share its own song and harmonize with the winds of change that the bay is so well known for. 

Enjoy its ethereal hum, and play with the soul of the bay.


Screenshot from project

Screenshot from project

Screenshot from project

Video Link:

Instructions for use: 


Production Build: 


Unity Project:


 Naive. That is the best way to describe how I felt when I first began this project. After having completed the last assignment, my assumption had been that my past struggle would have somehow prevented my future struggle. Which is like saying, because I ate extra today, I won’t have to eat a few days from now. (Obviously incorrect. Naive.) This assignment has more bugs, crashes, and ashes of ideas than actual progress made. While I was able to complete some things, many ideas and variations of the project died along the way. When I first started this entire process, my ideas were completely different, and it took an incredibly long time for me to actually decide on something I felt was right. 

Thankfully someone had brought up this interesting idea while we were talking, and I was shocked. I had no idea the bridge had gone through something like this, and as soon as I heard the bridge's ‘song’, I knew that whether it was easy or not, this was an idea that deserved to come to life. And my greatest struggle was hoping that I could do it justice. 

I did the best I could with the knowledge and skill that I have. I spent more time than I even feel comfortable admitting trying to get it to work and to look right. I build the bridge’s structure myself, I thought through as many alternatives as I could, but more than anything else, I tried to get it to just freaking work. Unity and Chuck had a period of time when the entire program would crash, and I wouldn’t be able to save anything. I learned quickly to save often after that and became afraid of making any changes. Luckily it eased up, but I am still overly cautious now, Every adjustment has been done with fear and trepidation that it will get in a loop and never stop ever again.

Still, even when I felt like breaking down, thinking of the bridge itself, and the haunting melodies it played helped me get back on my feet again. It may sound silly, but it’s just the truth. 

Some collaborative acknowledgments include yet again, the plethora of knowledge that is youtube and its heroic unity instructional channels. Discord and the brave souls who helped with the strange and stupid mistakes I made. The unity asset store and their free tugboat, and vehicle packs allowed me to add the vehicles you see. As well as Splice for many if not all of the sounds you hear. And finllay I would like to thank my family and friends who were subjected to the inbetween phases for some advice on things they didn’t entirely understand but enjoyed anyways.


Milestone 1 (Music Sequencer):




HW3 milestone 2


Here is my video:

My ideas for what I wanted to do ended up changing after some deliberation. I still have much I want to do with it, but I had a lot of issues with unity crashing and Chuck freezing while my project was running. I was able to make some progress however, I still have much I hope to add. I think the idea however is really exciting and I can not wait to see how it progresses!





This project’s goal is to create a music sequencer with chunity. Our initial milestone is to draw up 3 different ideas we have and post them here. 

(The names are still pending on all of them as there are still many aspects that could be changed that change the ‘soul’ of the project. The rules and details for each idea are listed in the images below the drawings, but more thoughts and ideas are welcome!)

Here are my three: 


Image 1 - 

nightlight sketch

The first is a “Wishing Machine/Nightlight/Carousel Spinning Music Maker”. This design is meant to have a light bulb in the center of a nightlight that spins and shines around the room, projectings shapes onto the walls, when the shapes hit the middle of the wall their music is played. You can add and manipulate the shapes from the camera side and listen to them play as they spin.


Image 2 - 

rainforest idea sketch

The second is “Forest Rain, “Little April Showers”, (drip drip drop)”. The general idea for this one is you create clouds that rain and you can move and manipulate the clouds to change the rain pattern, the volume, frequency and the object the rain is hitting which each has its own unique sound. 


Image 3 - 

empty orchestra sketch idea


The third is “Invisible ensemble, Enchanted/Alien Orchestra, Karaoke (empty orchestra)”. Here you are the conductor of an empty orchestra, you use your magic conductor want to get the instruments to light up and play. You can select them and have them play at their own time, or you can click on them and draw a melody contour which will create a new melody for the one you select. There is a lot of potential for technicality here and many ways it could get complicated or confusing, but I do see it being possible to do with some time, if the idea is deemed worth pursuing.

The names are still pending on all of them as there are still many aspects that could be changed that change the ‘soul’ of the project. The rules and details for each idea are listed in the images below the drawings, but more thoughts and ideas are welcome!

Thoughts on research so far:

As of now this project seems like it will be more challenging than the last. I am excited for it anyways however because the concept is interesting and now that I have the experience from building the audio visualizer I think it will be easier than I think. The chicken sequencer tutorial was helpful, even though there was more copying of code than I thought. However the comments on the code and general ease of use in that way seems to make up for it. It was also a great introduction as a comedic lighthearted how to of synching music and visual graphics. I looked for a while to find sequencer ideas and I ended up getting more help so far from inspirational videos and looking at childrens video games to get concept ideas than official articles. Silliness and imagination are already commonplace for childrens stuff, so it makes sense why I would find more ideas there. Overall there is more research to do, but I am excited for what is to come!