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ChuckU and Sound logo

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  1. Question 1 - Reading response
  2. Question 2 - Chuckus
    • Chucku 1 - Scales
      This is just playing notes using midi tones in a reasonable range but using a different path to go up and down this audible range. Much like how your pace when you climb and descend are different. I tried to stick to the 5/7/5 theme by using 55-77-55 chars are the three lines.

      Wurley s => NRev revr => dac; 60 => int i; 2 => int d;
      while(true) {Std.mtof(i) => float Hz;Hz => s.freq;1=>s.noteOn;200::ms => now;
      0=>s.noteOn;if(i>=80){-3=>d;}if(i <= 60){2=>d;}i+d=>i;}
      														
    • Chucku 2 - Chakravagam
      This is inspired by a composition called A crazy little thing called Charavagam. Chakravagam is a scale in Carnatic comprising of C, Db, E, F, G, A, Bb. Using this as a base I tried transposing it a few times. The result is, well, interesting.

      Rhodey s=> JCRev r =>dac;[0,1,4,5,7,5,4,1,0,-2,1,0] @=> int n[];[1,1,1,1,1,
      2,1,1,2,2,2,2] @=> int d[];0 => int i;while(i<48){Std.mtof(n[i%12]+60)=>s.freq;
      1=>s.noteOn;75*d[i%12]::ms=>now;0 =>s.noteOn;80::ms => now;(i + 1) => i;}
      														
  3. Question 3 - Sound logo
    The sound logo I created is for myself. DNA is the heart of who/what we are. So the inspiration came from DNA or more precisely, the double helix structure. The parametrised helix can be represented as
    x = sin(t)
    y = cos(t)
    z = t
    												
    Using t to represent time, I used the x,y,z to drive the three unit generators using bandpass filters (rudimentary by cutting of midi range) to combine it into an aesthetic representation. Here are some reasons why I think this represents me.
    • The beginning is kind of low toned much similar to my own humble beginnings in my childhood.
    • The wavy nature of the helix almost represents the ups and downs of life while still moving forward
    • The ending kind of takes you back to the beginning just as I came back to school

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Homebrew

  1. Question 0 - Reading response
  2. Question 1 - Brewing specification - Preliminary
  3. Question 1 - Brewing specification - final
    My piece is called "Drops of water". The raw sample you can see above is simply an audio recording of water drops. By applying various techniques, I have tried to represent these drops in a variety of ways. The first few seconds into the piece is purely the raw content #nofilter. It then moves into a space where HPF/LPF give a kind of hollow effect. Next we play on the playback rate and position. This eventually leads to rain. Once rains stops, the water takes a musical form.

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Generative Drum Machine

  • Question 1 - Generative Drum Machine
    This is a drum machine that uses mridangam sounds. The controls are for the pitching of the instrument, the speed and the rhythm patterns you can generate.
  • Question 2 - Soundscape
    Soundscape used here is just a bunch of random notes in the mayamalavagowlai scale of carnatic music. This is the scale that beginners start to learn. Since this soundscape in primitive, I decided to stick with it.

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  • Granular Synthesis

  • Question 1 - Granular Synthesis
    It uses 5 different sounds - a drum beat, a vocal, a glass shatter, a paper crumble and a tanpura and combines them in various granular ways to create a nice piece.


  • FINAL - Granular Synthesis Library
    FINAL - Granular Synthesis
    It uses 7 different sounds - a drum beat, a vocal, a glass shatter, a paper crumble, a tanpura, a music box and some chimes and combines them in various granular ways to create a "nice". I first introduce the grains followed by a static combination of them which then moves into a dynamic combination controlled by mouse. The individual instruments then get their solos before combining for a jam eventually cutting out completely.

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  • Evolution

  • Program Notes (Click to view the code)
    (R)evolution
    Humans evolve everyday. Nature evolves everyday, and so does Music. Charles Darwin told us that evolution is nature's way of enforcing survival of the fittest. What it doesn't say is that it is also Nature's way of experimenting. To try new things that could or could not be better than before. If these new things weren't tried, there would be no evolution since the world would have reached an equilibrium that needed no tuning. The recent trends in technology has prompted an accelerated evolution of humans. Does Music follow suit. Has computers influenced music the same way that humans have been influenced? Are there fast changing and slow changing dimensions of humans that accept some and reject other ways of evolving. You will never know if you don't try.

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