About the audio visualizer: it originally started as an experiment in generating custom meshes in ChuGL because I wanted to generate terrain using sound. Since the high-frequency domain is not easily activated, it made sense to stylize the terrain as an oceanside where the high frequency domain represents the calmer (and flatter) ocean waves. I had fun playing around with different colors for terrain, stylizing the sky, and generating interesting sounds for the demo. I hope you enjoy!
Instructions to run the visualizer:
To play the demo, run ./run_demo.sh in your command line.
To play the visualizer with microphone input, run ./run_input.sh in your command line.
Final thoughts on the visualizer project:
My only regret is not having more than 24 hours in a day to work more on the project. There were so many other ideas that I had for the project: adding stars to the night sky, making them twinkle, changing the scroll speed of the ocean waves dynamically (which was implemented, but left unused).
This was my first time composing procedurally-generated music, which was a cool experience. In the future, I plan to collaborate with others to further experiment with different types of sounds and creating a more cohesive narrative.
Special thanks to course TA Andrew who helped me numerous times debugging with ChuGL, and the rest of the MUSIC 256A class for their invaluable feedback on the milestones :)