! Reading Response 3
! It’s neat to see the many layers of the ocarina button design come
together to make one cohesive form. I like the visual trick of the outer layers
expanding while the inner layer contracts and I’m definitely taking note of these
clever ways to make a flat medium seem more tactile."
! Principle 3.3 talks about imbuing personality, taking the digital world’s
inherent rigidness and making it feel more organic through design. There’s a
musical term called “phrasing” which defines the way a musician “shapes” a
series of notes to convey emotion or expression. In the classical world there are
a lot of incredible players that can perfectly execute a complicated passage, but
their delivery often sounds “mechanical.” Without thoughtful phrasing, a
performance misses a sort of gestural rendering that emotionally coheres the
complex relationship between time, rhythm, volume, and ADSR. After reading
this chapter, I think the visual analog to phrasing would be animation using slew.
Another thought I had while reading this section was, “wait, are friction/gravity
the interpolators of life?” They are forces which shape the flow of motion, create
resistance and pull things together to ultimately smooth reality's transitions. ! "
! Principle 3.12 regards pragmatics, the experiencer making sense of the
design without a need for explanation. When I was younger I had a hard time
accepting that this was a designer’s responsibility, especially when creating
experimental work. I used to brush off an audience-disconnect as, “oh well, they
just don’t get it.” Now, I really try to consider altering the project's concept,
delivery method, set or setting if people can’t connect the dots. I’m aiming to
make art for humans, and if humans aren’t clicking, something is off on my end."
! Principle 3.13 talks about inventing artful constraints, which reminds me
of a favorite compositional challenge from a professor in undergrad. He would
walk around and play a completely random midi passage for each student. That
was then the start point from which we were to compose a new piece.
“Randomness” as a constraint sounds almost paradoxical, but to be
constrained to using his specific random pattern turned out some really
interesting ideas. I often carry this into songwriting today, generating a random
string of words that I must use in lyrics. Taking this concept to it’s comical
maximum, I once held a workshop where I used a geiger counter to
stochastically generate musical constraints. In the form of radioactive decay, I
captured ultimate randomness and transformed this into canonical
compositional restrictions. Additionally, an exercise that we are currently doing
in Mark Applebaum’s electronic sound poetry course involves using literary
constraints such as univocalism (only one vowel allowed), anadiplosis (last word
of each line is first word of the next), and anaphora (each line begins the same
way). The different bursts of inspiration that blossom from these simple self-
imposed rules are truly wild. Makes me think of Conway’s Game of Life.