Siqi Chen

[2024/12/13]

Music 256A, Stanford University

Final Project: Stuck in the Cave (Audio EscapeRoom wip)

This is a video "Trailer" of my final project for Music 256a, an escape room game where all the puzzles are strongly related to audio cues. Due to the limitation of time (and my programming speed), by the due-date of this project I have completed only a portion of the puzzles and the story. Therefore, I think making it into a trailer might be the best choice for presentation.

(I presented one of the puzzles at 220a finals and have gone excessively over time :0)

In this project, I focused on making tools (audio and visual) that could potentially help the players piece together the clues. There are still a lot of game logistics (like what triggers what) that will need to be worked out, but I really enjoyed working through them and am looking forward to making this a long-term project beyond this quarter.

The files are currently separated as below:

Going forward, I would like to include more of the pixelated vibe into the game, so that it doesn't just show at the beginning and then disappear.

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Download chuck files

Final Project Milestone

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For this milestone, I focused on keeping to develop my toolbox, because I believe this is essential for the puzzles to be entertaining. Below is a list of tools as of now:

And below is a list of tools that I plan to add:

Final Project Brainstorm

I think it was clear to me from the start that I want to make an audio-based escape room, an idea that popped into my brain in one of the earlier VR lab meetings. I know that it's probably too big of a project for this short period of time, but I hope to get something working which can potentially be turned into a long-term project.

Therefore, for my brainstorm, instead of 3 contrasting ideas, I tried to think about 3 ways to tackle this project, each of which, hopefully, I will have time to develop to some extent. I have also decided to combine my 220a final project with this one, but with the focuz of 220a more on desiging audio puzzles, and this project on developing the visuals, the game mechanisms, as well as a narrative (story / plot)

My sketches are below:

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