Reading Response #7
to Artful Design • Chapter 6: “Social Design”

Benny Shicheng Zhang
Oct.9 2023
Music 256A / CS476a, Stanford University

Week 1: reading response
Week 2: reading response
Week 3: reading response
Week 4: reading response
Week 5: reading response
Week 6: reading response
Week 7: reading response
Week 8: reading response
Week 9: reading response
For this week's reading response, I would like to reflect on several design principles from the book:

Principle 7.7 A little anonymity can go a long way.
Anonymous competition is called a game, and non-anonymous competition is called life. A game is an environment where everybody starts with the same tier of equipment or in-game ability; it should not be affected by the real-world situation of the player. A game should be a utopia where people can pretend to be totally different individuals than their real identities. A game is a shelter for people who are unsatisfied in their real life. Therefore, a game should be anonymous.

Principle 7.11AB That which can be automated should be; that which cannot be meaningfully automated should not be.
This claim is particularly crucial in the era of AIGC (Artificial Intelligence Generated Content), where people are using open-source technology to automate artwork and even music work. Most people with a capitalistic worldview think art and music are purely investments compared to sources of fun and deep thinking. Such people often come with high degrees in STEM. They know they have to fake it to make their intentions not obvious, so they call it AI-assistant for music production or art production, but once the SOTA is beaten, they will suddenly abandon this excuse and go all-in with the Complete AIGC Human Elimination Plan. This is one of the greatest eras in the digital age but also the worst.

Principle 7.13 Design for familiar anonymity
Familiarity in the game allows people to immerse themselves quickly and trustfully. The concurrent anonymity protects them with a fake identity and prevents them from bringing the bad things from the real world into their game experience.