To Build the App:
1. Download the ZIP file of either The Narrative Visualizer or The Full
AudioVisualizer.
2. Decompress the .zip file and open the Application.
Controls for The Full AudioVisualizer:
"n" plays the narrative "m" enables microphone input.
BEWARE: TURN OFF COMPUTER SPEAKER OUTPUT OR WEAR HEADPHONES TO
PREVENT FEEDBACK "b" plays an excerpt of Big Bootie Mix #17 by Two Friends
To Build the Chunity Asset:
1. Download the ZIP file for the Chunity Asset.
2. Decompress the .zip file.
3. In a Unity URP (Universal Render Pipeline) Project, click
Assets -> Import Asset -> Custom Package and then select
the decompressed .unity file.
A Final Note
This was a project which definitely had its ups and downs and starts and
restarts. In fact, just a few hours before the final was due, I
accidentally deleted the whole project and had to reverse engineer my
visualizer from old builds. I started with the idea of wanting to convey
the connection between music, the brain, and the heart. However I believe
that my over-eagerness about the topic had chiseled out an unrealistic
standard for what I could complete and I ended up starting from scratch a
week ago with a new idea – nonetheless one I was still passionate about. I
wanted to explore the symbolism behind the hands of God and Adam on the
ceiling of the Sistine Chapel. The imagery of solely their hands is more
recognizable than most western art. As such, I wanted to unravel the
intricacies of their design. Initially I had trouble adjusting to the
paradigm or working in a powerful graphics editor such as Unity, and
writing C# scripts; the disconnect was difficult. However, I soon came
appreciate a balance of both and had a lot of fun seeing how far I could
push graphic design (an art I have't attempted thus far in my life) and
programming intentional design