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Music 220B: HW4

Sebastian James

Granular Synthesis

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Granular Synthesis... I found great continuity between HW3 and HW4. I felt as though the work we did with keyboard input for HW3 was prepatory for this assignment. By that, I mean I spent less time setting up the project – configuirng the keyboard, designing a style of keyboard input execution, and organizing instruments into classes – and found a majority of my time was spent tweaking the little things and most importantly, playing with the prototype. I must emphasize that this IS just a prototype. I ended with three LiSa classes which have continuous keyboard input manipulation. Furthermore, each LiSa class reads live microphone input in the form of a SndBuf. As such, one can re-record a cetain channel as many times as they wish. One feature which I was never able to implement was a continous live looping LiSa UGen with tens of voices; thus, I have found direction for my final project.


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