Carillon (2015) by Rob Hamilton and Chris Platz is an interactive musical performance environment built within the Unreal Engine with support for the Oculus Rift and Leap Motion. Premiered on May 30, 2015 at Stanford University's Bing Concert Hall by the Stanford Laptop Orchestra, Carillon was designed to allow multiple performers to interact with a giant virtual Carillon across the network, controlling the motion of parts of the instrument that generate sound and music. The environment was designed to be used with an immersive head mounted display (HMD) like the Oculus Rift and a Leap Motion hand tracking sensor, though the demo can be used without the HMD.
The demo build of Carillon was designed to allow users to experiment with some of the sound-generating interactions that are used in the full version of the software. Using their hands, players can select rings from the Carillon and set them spinning with gestures. As the rings spin on different axes, parameters of sound and music are changed in real time, creating a musical experience.
Audio for Carillon is generated using Pure Data and is driven by real-time data from within the game engine using Open Sound Control.
Art Direction: Chris Platz
Programming, Composition: Rob Hamilton