Rachel Liu

rilu25@stanford.edu
MUSIC 256a: Music, Computing, & Design

FINAL PROJECT!!!

https://youtu.be/mPeogreIqRE?si=BOD-lb6uBK2vPFh5

Chop It! is a fast-paced, rhythm-based cooking challenge where players take on the role of a sous-chef in the whimsical world of the Orange Soup Restaurant. Players are tasked with the important job of chopping vegetables to the given rhythm to prepare the restaurant’s signature dish: a vibrant orange soup (no, it’s not made of oranges!). The game features a dynamic "Soup O Meter" that reflects the yumminess of the soup, changing from deliciously orange to heinously green based on the player's chopping accuracy. Will you be able to catch up and keep customers happy as the rhythm speeds up?!?

Click the link below to download the file:

Download Example ZIP

How to run:

1. Download and uncompress the zip file.

2. cd into 'final' folder

3. run 'chuck chop.ck' and enjoy!

Sketch 4 Sketch 4 Sketch 4 Sketch 4

MILESTONE 2

MILESTONE 1

Nov 20, 2024

For my final project, I want to build out a musical game of some sort! I know I want my final project to be highly interactive — something that I would genuinely be excited to play, with mechanics that are well-developed enough to be challenging and engaging.

With these values in mind, I had many ideas — a rhythm game, a musical escape room, a voice-controlled Super Mario…? I ultimately settled on a rhythm game. This seemed like the most feasible given that my strength is visual design, whereas I feel much less confident in my ability to design complex sounds.

With the general structure of a rhythm game in mind, I did some research online of existing rhythm games, such as Rhythm Heaven, Friday Night Funkin, Patapon etc. There’s so many different directions I could go with the premise of the game! Maybe the user is facing some general enemy, and getting the rhythm correct gives them some advantage of some short… Maybe its two-player, and players are competing for some common resource? I listed out some ideas...

Sketch 4

I settled on the premise of a cooking game — think Fruit Ninja x Overcooked x Papa’s Freezeria! Players will receive recipes with different ingredients and complete rhythm challenges, and fulfill orders. In this first sketch, the rhythm part is a randomized rhythm that plays as a chopping pattern on a cucumber (or another ingredient), and the player must then replicate the rhythm successfully. The visual could just be chops along a cucumber.

Sketch 1

In my second idea, the rhythm element is the same — a generated rhythm that the player must replicate — but with a different visual. You are a player with a couple of pots lined in front of you (representing a beat), and you must play the correct rhythm to drop the cucumber in the correct pot! If you are wrong, the pot sets on fire.

Sketch 2

Lastly, the rhythm element is more like fruit-ninja, where instead of replicating a rhythm, there is a continuous stream of cucumbers coming at you that you must chop at the correct time. Perhaps each ingredient corresponds with a different rhythm (i.e. cucumbers = triplets, carrots = quadruplets, etc.). Perhaps each recipe builds up to a larger polyrhythm?

Sketch 3