HW3: Interactive AudioVisual Music Sequencer

Peter Li

10/30/2024

Music 256A / CS 476A, Stanford University

Project Milestones


Milestone B: Something Working

Inspired by my design idea 1 from milestone A. Based on Andrew's "drum_machine.ck" example.


Milestone A: Research + Preliminary Design

Design Idea 1: YESBART II

This idea was inspired by my love for trains, maps, and the game Mini Metro (play it here).

Fun fact: "YESBART" was the codename of "A to JFK", so yes, this is another SLOrk reference. (When will he stop??)


Thoughts:


To summarize, I want to express fundamentally why I love trains in this project. Subways move massive amounts of people around under the city, and that to me is similar to our blood vessels. They allow convenient, fast travel between locations and bring people together, forming countless interpersonal dynamics. I want to use my subway map design to serve as a metaphor of the bond between my family, friends, and I.

 

Design Idea 2: 2048 The Musical

Inspired by the popular game 2048 (play it here).


Thoughts:


Ever since I first played the original game, its UI design reminds me of the layout of a physical electronic music sequencer. Perhaps this is my calling to finally implement a blend of the two! I wonder if it would be less or more stress-inducing…

 

Design Idea 3: Powder 2024

This idea is inspired by the 2013 game The Powder Toy (download it here). 


Thoughts:


This idea originated when I was reminiscing about my early childhood years with a friend a few days ago. Powder was one of my favorite games to play during recess on the school computers when I was in third/fourth grade. Eight-year-old me would be very happy to play a modern, musical version of the game!

 

References

  1. https://blog.native-instruments.com/what-is-a-sequencer-in-music/
  2. https://www.soundonsound.com/techniques/secrets-expressive-sequencing-part-1