As someone who has played video games my whole life, and who recently has begun considering having a career within game development, I must admit that this chapter hit really close to home for me. After our lecture, I was already fascinated by just how much variety there exists within video games. But even more than that, I was in awe with the amount of different emotions that games can make us feel. In that sense, I came to the personal realization that games might be the most perfect medium for artful design. There are just so many factors that one can consider when creating a video game, especially if there is an artful, cohesive vision, guiding these decisions.
While I say this, I also have a conflicting feeling within me because my most profound experiences with art have always been with film. I say this is conflicting because I’ve truly wanted to experience a feeling of sublimeness with video games, however I see myself having that feeling way more often in films. (I will say that very specific games, such as Heroes of the Storm, or Balatro, have already given me this feeling, but I know that there is so much more that I can, and eventually will explore within games). But, thinking about the chapter, I’m also wondering more about the process of making games themselves. Ge often shows in his Chapters just how much thought is put into the process that goes behind the scene and I was wondering how one can reach a feeling of sublime while designing a game. Do these feelings come when the game is finally over? Or, is it specific breakthroughs (or happy accidents) that cause this feeling when creating a game?