A grid based drum sequencer that can have effects applied to it like the disasters in Sim City.
Users can place drum patterns on a set grid, and then the effects that are applied can move/modify the existing patterns.
This encourages experimental gameplay because the beat pattern will change each time the user interacts with it.
Based in C++, using OpenGL for the graphical interface and SDL (www.libsdl.org) for the audio output.
The game is designed for singleplayer, offline play.
A basic screen with no effects.
Be careful when using fire; it spreads quickly!
Use other favorite disaster effects, like earthquakes and locusts! Further instructions are included in-game.
Nina Chen, Fall 2010