Much of the early work on localization is detailed extensively in Blauert (1983).
Wightman & Kistler (1989a, 1989b) detail spatial synthesis experiments using HRTF data collected from real subjects in anechoic environments. They present data on the subject's localization performance in both free-field and synthesized (over headphones) environments.
Wenzel (1993) reports the results of experiments with non-individual HRTFs. HRTFs from various subjects in the Wightman & Kistler study were used to synthesize spatial cues for different subjects.
Han (1994) analyzes HRTFs recorded the KEMAR dummy head. He points out the significant elevation and azimuth spectral cues and compares his results with those reported elsewhere in the literature, particularly Blauert (1969).
Gardner (1994) presents the measurement details of HRTF data collect from the KEMAR dummy head. This data is available on the net.
Martens (1987) and Wightman et. al. (1992) examine the use of principal components analysis of HRTF data. Principal components analysis is a useful technique for smoothing the HRTF data while retaining the salient features.
Kendall & Martens (1984, 1986, 1988, 1990) talk about their work in creating "spatial reverberation" from acoustic models of rooms. They create spatial cues for the first dozen first and second order reflections using the image model.
Begault (1992) examines the perceptual effects of spatial reverberation, presenting data on localization ability in the virtual environments described by Kendall and Martens.
Platt (1994) is a 3DO patent on 3D sound synthesis. The approach uses simple components (notch filter, a simple reverberator, and doppler shift) to similar moving virtual sounds.
Begault (1991) examines the challenges of successfully implementing spatial audio technology. Types of localization error and potential causes are discussed.
Salva (1990) argues in favor of near-field listening when monitoring transaural (crosstalk cancelled) audio.
Blauert,Spatial Hearing: The Psychophysics of Human Sound Localization (MIT Press, Cambridge, MA, 1983)
Bauck, J & Cooper, D.H. (1992), "Generalized transaural stereo," Proc. 93rd AES Conference, San Francisco, October 1992.
Begault, D.R. (1991). "Challenges to the successful implementation of 3-D sound,"Journal of the Audio Engineering Society, 39 (11), 864-870.
Begault, D.R. (1992) "Perceptual effects of synthetic reverberation on three-dimensional audio systems,"Journal of the Audio Engineering Society, 40 (11), 895-904.
Cooper, D.H. (1982). "Calculator program for head-related transfer functions,"Journal of the Audio Engineering Society, 30 (1/2), 34-38.
Cooper, D.H., & Bauck, J.L. (1989). "Prospects for transaural recording,"Journal of the Audio Engineering Soc., 37 (1/2), 3-19.
Gardner, B, & Martin, K. (1994). "HRTF measurements of a KEMAR dummy-head microphone," MIT Media Lab Perceptual Computing Technical Report #280.
Han, H.L. (1994), "Measuring a dummy head in search of pinna cues," Journal of the Audio Engineering Society, 42 (1/2), 15-37.
Hartmann, W.M. (1983) "Localization of sound in rooms,"Journal of the Acoustical Society of America, 74, 1380-1391.
Hartmann, W.M. (1985) "Localization of sound in rooms II: The effects of a single reflecting surface,"Journal of the Acoustical Society of America, 78, 524-533.
Jullien, J.P., et. al. "Spatializer: a perceptual approach".
Kendall, G.S., Martens, W.L., et. al. (1986). "Image model reverberation from recirculating delays," Presented at the 81st Convention of the Audio Engineering Society, pre-print #2408.
Kendall, G.S., Martens, W.L., & Wilde, M.D. (1990). "A spatial sound processor for loudspeaker and headphone reproduction," AES 8th International Conference.
Kendall, G.S., & Martens, W.L. (1984). "Simulating the cues of spatial hearing in natural environments,"ICMC `84 Proceedings, 111-125.
Kendall, G.S., & Martens, W.L. (1988). "Spatial reverberator," U.S. Patent number 4,731,848.
Martens, W.L. (1987). "Principal components analysis and resynthesis of spectral cues to perceived direction,"Proceedings of the 1987 International Computer Music Conference, San Francisco, CA, 274-281.
Martens, W.L. (1992). "Demystifying spatial audio," presented at the 3D Media Technology Conference, Montreal.
Platt, D.C. (1994). "Method for generating three dimensional sound," U.S. Patent number 5,337,363.
Wenzel, E. (1992). "Localization in virtual acoustic displays," Presence, 1 (1), 80-107.
Wenzel, E., Arruda, M., Kistler, D.J, & Wightman, F.L. (1993) "Localization using non-individualized head-related transfer functions,"Journal of the Acoustical Society of America, 94(1), 111-123.
Wightman, F.L., & Kistler, D.J. (1989a) "Headphone simulation of free-field listening I: Stimulus synthesis,"Journal of the Acoustical Society of America, 85(2), 858-867.
Wightman, F.L., & Kistler, D.J. (1989b) "Headphone simulation of free-field listening II: Psychophysical validation,"Journal of the Acoustical Society of America, 85(2), 868-878.
Wightman, F.L., & Kistler, D.J. (1992) "A model of HRTFs based on principal compo- nent analysis and minimum-phase reconstruction," Journal of the Acoustical Society of America, 91(3), 1637-1647.
Salava, T. (1990) "Transaural stereo and near-field listening," J. Aud. Eng. Soc., Vol. 38, pp. 40-41