Figure 16. The projectiles of Wheebox have animus in the way they react to being thrown ("whee!") and to being stuck (wiggling and chattering).
The Wheebox design etude was created to explore subtle levels of animus, especially in the mode of audio. The projectiles are visually generic, but they react in a lively way to being thrown, and they chatter nervously when they are stuck in the wheebox.
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