We used Ambisonics throughout the quarter to simulate spatialized audio, but the tools we used did not account for doppler shift. So for my final project, I wanted to make a spatialized audio system that incorporates doppler shift. I programmed the doppler shift and spatialization simulation from scratch (using physics equations and trigonometry) in ChucK, and paired the sound with visuals in ChuGL. Each sphere on screen is a sound source, playing a single static pitch.
All code and instructions for running can be found on GitHub.
Thank you to Chris for helping me formulate my project ideas! Thanks to Constantin for always running the show from the
shadows, and for an unforgettable performance earlier in the quarter. Thanks to Nick for @import
and all your great
work as TA. Thank you to Mr. Fottrell for teaching me about the Doppler Effect in high school, best physics teacher ever.