Discover a lost civilization, explore the Hidden Ruins, and find lost treasure!
Professor Wang is on the brink of the archaeological breakthrough of a lifetime - discovering the mysterious 人 Civilization, which is rumored to have the key to eternal life. His plans are foiled when the Chickencer King, an unscrupulous rival archaeologist, forces his way onto the scene with the help of his armed Chickencer Guards. Will you be able to stop the Chickencer King before he takes the treasures of the 人 Civilization for himself?
Video link: https://youtu.be/SuJCXQp7T9E
The player plays the role of a Heroic Archaeologist following Professor Wang, who is on the brink of discovering the mysterious 人 Civilization.
The player must use their knowledge of the principles and concepts discussed in the Artful Design textbook to navigate through various challenges and outsmart the Chickencer King and his armed guards, who are trying to steal the treasures of the 人 Civilization for themselves.
Along the way, the player must also pay attention to how the attributes of the background music change, which is also graphically reflected in the moving clouds. This is a clue that can help them in their quest to beat the chickens to the treasures.
The game ends in success when the player saves the treasures of the 人 Civilization in time. The game ends in failure when the player runs out of time and the Chickencer King succeeds in stealing the treasures.
Play
to enter the game, About
to view a synopsis of the game, and Quit
to quit the application.A/D
or Left/Right
keys to control the player’s movement.Space
key to interact with objects (i.e., treasure chests). Interactable objects are indicated with a yellow warning sign.GitHub link: https://github.com/katchen1/The-Civilization
Build link: https://drive.google.com/file/d/1iHtptKQwaVeQeBPMeQn0GW9ZWxHkqmGm/view?usp=sharing
Please run on the MacOS platform. To open the application:
chmod -R +x <app name>.app/Contents/MacOS
in the terminal, then try opening the file again.I created the minimal essential system, an unpolished version of the essential experience (i.e., all core elements working and working together).
Video link: https://youtu.be/A2rGIj7G7Nw
Specifically, I added a menu screen with four buttons: Play, About, Settings, Quit. For each puzzle, added a back button so the player can choose to come back to it later.
For the final deliverables, I will just need to polish the game. I need to flesh out the different puzzles and make them vary in difficulty and format (multiple choice, drag-and-drop, etc.), implement a more aesthetic and flexible UI, including a home screen, build out the music composition, and improve the narrative.
I chose to move forward with my third idea (Gescape) from the previous milestone and implemented a working version of my core mechanics including basic elements of audio, graphics, and interaction.
Video link: https://youtu.be/XU8i2rOARYg
Space
to interact with it, opening up a puzzle.Three ideas, sketched out, ready to present
Project specs: https://ccrma.stanford.edu/wiki/256a-fall-2022/final
For this idea, I aim to combine audio visualization (project 1) and sequencing (project 2). The player will be able to walk around (W/A/S/D) in a music box store with a first-person camera view, encountering different music boxes. They can click a music box to zoom into it, edit its music sequence by moving its drum pins around, selecting the instrument that the music box plays (keyboard, strings, flute, etc.), and adjusting the tempo with the box’s hand-crank. Each music sequence will be visualized as waves (time-domain and spectrum history) around the box that produces it.
This idea attempts to bring back some of my earliest memories. The player enters a room that resembles my childhood bedroom. They can walk around (W/A/S/D) with a first-person camera view, encountering different objects and completing different activities that I experienced as a child. Completion of each activity will activate certain animations sounds with the object as the audio source. For example, the player can:
All the while, there will be peaceful music playing in the background. Once the user completes all activities, they can finally unlock/open the bedroom door and walk towards a parental voice calling them to go eat dinner.
This is a musical escape room game where each puzzle is related to a chapter in the textbook Artful Design: Technology in Search of the Sublime. The goal is to reiterate the ideas learned from the class, ranging from audio and visual design to game and social design. I have not really thought about the specifics of the puzzles, but it could probably be in the form of multiple choice, fill-in-the-blanks, connect the dots, etc., that tests the player about the principles. Completion of a puzzle will activate certain animations and sounds (drum beats, woo/ahh noises, Chickencer sound, etc., that slowly build up a music composition), and lead to clues for the next puzzle. I think there is potential to make this a humorous experience.