I am a professional musician with Audio Engineering emphasis currently pursuing an M.A. in Music, Science and Technology at CCRMA in Stanford, known for my strong knowledge in production, recording and music mixing. Often this knowledge is supported by deep understanding of physics and mathematics which have helped me develop great projects in acoustics, electronics and software development. All of this is the basis, not only of my decisions, but of a precise and exact workflow without ever leaving emotivity and art behind.
Here you will find a portafolio of my recent projects at CCRMA. If you are interested in any of them or want to collaborate in new projects dont hesitate to contact me.
What are the basic tools that computer music researchers and artists use to create sound? This course will include a summary of digital synthesis techniques (additive, subtractive, wavetable, frequency modulation and physical-modeling), signal processing techniques for digital effects, (reverberation, panning, filters), and basic psychoacoustics. Programming experience is recommended, but not required. Course will use the ChucK computer music language. Majors (undergraduate or graduate) must take for 4 units. See http://ccrma.stanford.edu/.
Creative design for computer music software. Programming, audiovisual design, as well as software design for musical tools, instruments, toys, and games. Provides paradigms and strategies for designing and building music software, with emphases on interactive systems, aesthetics, and artful product design. Course work includes several programming assignments and a "design+implement" final project. Prerequisite: experience in C/C++ and/or Java. Same as: CS 476A