Chapter 6 Reading Response

Joudi Abou Ayed

As a gamer, the first thing that triggered that gamer in me is the "purpose" of play time. I know that throughout the chapter Ge proves my point but that is exactly why I feel like I need to write about this. I have always thought that games are not a waste of time. And then there was a time in my life as a child where I was told to minimize play time for the sake of school, then for the sake of music school (that was fun at first but then again I had to minimize that as well for the sake of school), then for the sake of work, then for the sake of building relationships (either as an adult or a child). Despite arguments about school and education (I won't get into that), if you think about it, if a child was not told to reduce play time to study, and a young adult was told to reduce play time to work and gain money, then the dilemma of ending up alone as an adult might no longer be that much of a dilemma. I have a gamer friend who is a much more invested gamer than I am because he had the liberty to play more video games and outside with friends. He showed me the life lessons he has learned from just being emotionally invested in a video game. And there is that one game that at the end when the soundtrack was playing with the titles, he just cried. A bullied 13 year old kid found not only that there is hope in humanity by finding life-long friend through video games, but also decided to be a video game composer. I will never forget that story because it showed the importance of video games as a medium for our generation and the future and it also sums up everything Ge mentioned about interaction especially about "That Dragon Cancer" and how he said "Games like this remind us that anyting designed has the power and the opportunity to hit us, in the chest...make us feel, deeply" - page 329. I would like to add to the last sentence that they can make us feel AND heal deeply. I was never able to put my finger on what exactly gets me in a particular game and I don't think it will ever be a black and white situation. However, after learning about the MDA (page 312-312), I understood more of what that game might want from me as a player and what (and how) I could give to the player when I design a game or anything really.