Reflecting on Design: Chapter 2

Reading chapter 2 of Artful Design, I reflected on the goal of using technology to spread messages/opinions/politics/beliefs and humanity’s dependance on tech. Principle 2.2’s description states that “by appropriating technology in unconventional ways, we can imbue a sense of play and delight.” I immediately questioned whether or not I wanted to do the same: would I want to achieve the sense of “disarming” Ocarina unlocks for its users/players? Or would I rather my users/players just engage with a physical Ocarina instead? I quickly moved on because I didn’t fully understand how Ocarina disarms its users, or what “disarming” even means in this context. On page 89 I felt affirmed in the concerns I had about Ocarina. Ge draws a little thought bubble over his head with the words “I wonder why people think what I do threatens traditional instruments?” While I don't exactly think that Ocarina threatens traditional instruments, I do think that like with most apps, it has the potential to push its users into a more tech-dependent way of life. I don’t want to use my phone any more than I already do, especially for activities with already fulfilling physical equivalents (this ignores Ocarina’s globe view, which I can’t imagine a physical equivalent for), nor do I want other people to use their phones more. Still Ge’s thought stuck with me as I continued forward. I felt pressured to justify my concerns more. If Ocarina can rekindle the human desire for music-making, if it can inspire us to create more music outside of its own confines, is the possibility of it doing the opposite, of reinforcing that music for the masses is nothing more than play, technological play at that, still as concerning? I began to evaluate whether or not the appropriation of technology can be used to solely harm technological infrastructure and its effects on society, to in sum reduce tech-dependence? Can tech be self-destructive, and only self-destructive? The manipulation of systems of surveillance, political games, social media blockers, etc, all came to mind.