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Practical Advice

To summarize this section, the following pointers can be offered:

As a specific example, consider the cubic nonlinearity used in a feedback loop (as in §4.12). This can be done with no aliasing at low levels (i.e., at levels below hard clipping) provided we use

To avoid $ 3\times$ oversampling in the entire feedback loop, we may downsample by 3 after lowpass filter and upsample by 3 just before nonlinearity. If the lowpass filter is good, the downsampling by 3 is trivially accomplished by throwing away every 2 out of 3 samples. For upsampling, however, an additional third-band lowpass-filter is needed for the interpolation (see §I.3).


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[How to cite and copy this work] 
``Physical Audio Signal Processing for Virtual Musical Instruments and Digital Audio Effects'', by Julius O. Smith III, (December 2005 Edition).
Copyright © 2006-07-01 by Julius O. Smith III
Center for Computer Research in Music and Acoustics (CCRMA),   Stanford University
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