Hyung-Suk Kim

I have graduated and now work in industry. For updates, visit my LinkedIn page here.

Previously, I was a graduate student in the Department of Electrical Engineering advised by Julius O. Smith III at Center for Computer Research in Music and Acoustics (CCRMA), Stanford University.

My dissertation can be found here.

My research interests include,

  • Sound Textures
  • Audio Analysis/Synthesis Techniques
  • Audio Perception
  • Mobile Music
  • Digital Audio Effects
  • Music Interaction
  • Data Visualization
  • Human-Computer Interaction
  • Photography (Film/Digital/Computational/Art)
  • Image Processing
  • Human Perception & Cognition

Recent Publications

  • Hyung-Suk Kim, Julius O. Smith. Synthesis of Sound Textures with Tonal Components using Summary Statistics and All-pole Residual Modeling. In Proceedings of the International Conference on Digital Audio Effects (DAFx), Brno, Czech Republic, Sep. 2016. (pdf) (web)
  • Hyung-Suk Kim, Julius O. Smith. Harmonizing Effect using Short-Time Time-Reversal. In Proceedings of the International Conference on Digital Audio Effects (DAFx), Trondheim, Norway, Nov. 2015. (pdf) (web)
  • Blair Kaneshiro, Marcos Perreau Guimaraes, Hyung-Suk Kim, Anthony M. Norcia, and Patrick Suppes (2015). A Representational Similarity Analysis of the Dynamics of Object Processing Using Single-Trial EEG Classification. PLoS ONE 10:8, e0135697. doi:10.1371/journal.pone.0135697. (pdf) (web)
  • Hyung-Suk Kim, Julius O. Smith. Short-Time Time-Reversal on Audio Signals. In Proceedings of the International Conference on Digital Audio Effects (DAFx), Erlangen, Germany, Sept. 2014. (pdf) (web)
  • Hyung Suk Kim, Jorge Herrera, Ge Wang. Ping-Pong: Musically Discovering Locations. In Proceedings of New Interfaces for Musical Expression (NIME), London, UK, July 2014. (pdf) (web)